Dwarf Fortress

Dwarf Fortress

548 ratings
Detailed Landscapes
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1.376 MB
29 Dec, 2022 @ 3:12pm
13 Jan, 2023 @ 5:05pm
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Detailed Landscapes

Description
Adds graphics to vanilla environmental tiles that had no visuals. This returns environmental diversity which was actually in the game the whole time.

Dwarf fortress is known for its amazing level of simulation, but the steam version simplifies a huge diversity of landscapes into just a single 'grass' image. If you hover the grass tiles in game you can see that it was meant to be many things like Bamboo or Tentacles, but it all just looks like in lawn.

To remedy this situation, this mod adds 492 tiles across 39 species.


Includes:

Zoysia, velvet Grass, underlichen, tentacles, sawgrass, satintail, rye, rushes, reeds, purple moor grass, needle grass, mountain heather, moss, mountain avens, meadowsweet, meadow grass, marsh thistle, knot grass, hair grass, grama grass, fungi, fescue grass, eyeeballs, dropseed bushes, downy grass, dog's tooth grass, cotton grass, cloud berry, cattails, carpet grass, bent grass, bubble bulbs, arrow bamboo, golden bamboo and bamboo hedge.


Limitations :

The game supports a maximum of 32 custom transitions, to get around this I've only added transitions to plants that are over ankle height. This may result in relatively grid-like landscapes if you embark somewhere that only has lawn. This is mitigated somewhat by standardising these grasses close to vanilla and updating vanilla transitions. Still, these flat grasses may not be as wild as we'd like.

You may also notice some weirdness with some tile blends. I have included all diagonal edges for all species, but the game seems to prioritise the cardinal directions and leave out diagonal transitions. I've also prioritised their blending based on the height of each species. However, the priority applies equally in all directions so you may see some transitions with awkward perspective. To counteract this I've tried to make most transitions work when only cardinal blends are present, it doesn't always work perfectly.

Hopefully all the limitations get resolved in a future update.

Screenshots use the Rounded Hills mod, which is patched to be compatible.
Popular Discussions View All (1)
2
24 Feb, 2024 @ 12:58pm
[Request] Dwarvemon Compatibility
Mechanos
100 Comments
mend 29 Jun @ 5:48am 
I love this mod! I've used it on basically every new world for the past year. Thanks!
Zeyon 29 May @ 1:59am 
This mod makes the nature of DF something else, just so pretty! I were wondering if you'd be opposed to me integrating this mod into my overhaul mod?
I'd give you credit and link back to here of course!
Phantosmia 23 May @ 4:28am 
Yea I would like to know if this can be removed mid-save, and how(?). Many thanks!
Baleur 20 Apr @ 3:35pm 
Im curious if this mod is changing anything dealing with the Perspective Walls engraved walls tiles?
Asheeer 17 Mar @ 6:54am 
It's fixed now :)
wort wort wort 15 Mar @ 4:05pm 
Is this good to be added and or taken out of the game at any time without messing the save up?
Poss  [author] 14 Mar @ 1:58am 
I'm not able to replicate this being broken, I've done uninstalls and reinstalls and it still works. If I can get it to break i'll fix it.
Baleur 13 Mar @ 9:24am 
I would love this (still works for me, in a new game).
But i wish the river stuff was optional. Not a huge fan of the rocks. Maybe if the visual density was toned down a bit?
Karkino 2 Mar @ 6:22pm 
it finally broke... last update killed it (at least for me)
Proglodyte 19 Jan @ 12:57pm 
As someone coming off of the ASCII-only train, my main irk was how ugly the vanilla grass graphics looked on Steam's Dwarf Fortress... aaand this mod now has me constantly looking at the grass sections thinking "wow, this is so beautiful!" ~and I love how the longer grass textures seemingly overlap with adjacent floor/flat tiles like actual overgrowth. 😘🤌 *chef's kiss*

This is a must-have mod, for real.