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I think you just raided by two dudes with very "matter-of-fact" personalities that didn't have all the facts
Mate, take your patronising elsewhere.
"A Modder" would also tell you to shove it for talking down to them for their *free* labour not being up to your standards.
Use the mod, or don't, that's entirely up to you.
@Gregarius
Yeah that's probably because I haven't updated the mod in 2 years and there have been game changes since. Seeing as how the core functionality and intended purpose of the mod still 100% worked, I didn't feel the need to look into it further.
When it isn't my day off and when I'm not being talked down to, I'll update it.
I compared your medmaterials.xml to the game's version using VSCode - that explains why paralyxis no longer spawns when this mod is enabled - the entire paralyxis section has been removed in your override.
Cave commonness is also borked all throughout the file. It's basically an old version of medmaterials.xml that will never update to any new changes the game makes to it so long as this mod is enabled.
No judgement, but @Grey is right. This could be done better.
Modding isn't one and done. Yes, it partly works, but others have said parts are broken. A modder would try to find, figure out, and fix issues. A modder would also care about file size, as it's a big deal in coding.
You're someone who made a mod, which is fine. If it works for you, great—like I said, most mods are for personal use, and sharing is a bonus. I wish you the best and hope it doesn't break, and as mentioned, I'll try again if there's an update. But if you want to be a modder, learn coding, optimization, and organization. Your subscribers will appreciate saving drive space, and future edits will be easier.
Have a good day.
The mod works fine, so calm down. I've been playing recently and could still find all the plants using my mod so all I can suggest is putting it at the top of your load order.
Yes, the spawning is a little fucky, but until plants get their own tag that I can just add to the Mineral Scanner, this is the best that I can do.
Why all the junk in the file? Because that was the vanilla file copied over. I spent 10 minutes reading modding documentation and even less time publishing the mod, I wasn't concerned with filesize.
Technically yes this mod works, but it's bugged - it replaces some plants with ore.