Fraymakers

Fraymakers

75 ratings
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Content Type: Stage, Music
File Size
Posted
Updated
34.055 MB
29 Dec, 2022 @ 10:11am
5 Jul, 2023 @ 2:05pm
8 Change Notes ( view )

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Description
My Custom Fraymakers Content
8 Comments
Naegi 22 Mar, 2024 @ 3:05pm 
Hey there, Stage look good btw, except for the background, and i see some of the music werent from ToS. So imma leave a suggestion to some music replace to with those if you dont mind.

Beat the Angle (Rm 2 edit) : https://www.youtube.com/watch?v=SPJD9VjhHdQ

The end of thought (Rm 2 edit) : https://www.youtube.com/watch?v=vRdeSfCYhok

(Yes its not from its main title but rather a edit from tales of radiant mythology 2)

Also would like to address that theres a tiny chance where there`s no music at all.
Alxsero 28 Jan, 2023 @ 5:56pm 
The music of the stage should be music from Tales of Symphonia only not other games or series that doesn't make any sense
HEROofTIME13 23 Jan, 2023 @ 4:39pm 
Thank you bowler very cool
Dylan417 21 Jan, 2023 @ 10:51pm 
Why Persona and RWBY music on a ToS stage?
Bowler  [author] 21 Jan, 2023 @ 7:02pm 
@HRok Thanks for letting me know, i'll update the names in the next patch. As for the File size, yes I am planning to reduce this one as well, based on my estimations it'll be around 25mb once reduced.
HRok 21 Jan, 2023 @ 6:49pm 
It's a good stage that feels like it could be a part of base game, although I have some feedback. First there's the AI bug PeacedOUT mentioned (although that seems like a Team Fray issue). Secondly, the music, besides Fatalize, is all listed as Bits for Breakfast in the in-game custom menu. If you update the stage, could you change the names? Also, 111mb is a bit much compared to some of the other custom stages. If you have time, could you try to make the stage take up a bit less space like you are planning to do with Forsaken City?

Great stage regardless, keep up the good work!
namelessvega 21 Jan, 2023 @ 3:31pm 
Thank you very much!! :steamhappy:
TrippMeOver 21 Jan, 2023 @ 3:23pm 
I'm not sure if you're aware, but the A.I. gets stuck on the platforms on the edges of the stage. They repeated fall under, then jump up once they touch the platforms. The music is also bugged. I haven't had it start over the many times I've played it, but I'm not sure if both bugs are related to the games current state or not. Other then that the port is amazing!! Thanks for all the work you put into getting this out!