Stormworks: Build and Rescue

Stormworks: Build and Rescue

Not enough ratings
Mercury Redstone - Freedom 7 Variant
   
Award
Favorite
Favorited
Unfavorite
Missions: Mission, Spawner
Tags: v1.6.11
File Size
Posted
Updated
8.426 MB
29 Dec, 2022 @ 10:32am
14 Jan, 2023 @ 3:43pm
2 Change Notes ( view )

Subscribe to download
Mercury Redstone - Freedom 7 Variant

Description
NOT SPACE DLC COMPATIBLE

Render by Anonymous Sandwich (link to their steam)

The Mercury Redstone Launch Vehicle was used for NASA's Project Mercury in the late 50s and early 60s.
In Project Mercury, it was used for 4 flights. A test one (which barely got off the pad), a flight with a chimp (named Ham), Freedom 7 (with Alan Shepart), and lastly Liberty Bell 7 (with Gus Grissom).

No special setting requirements

Two spawn locations depending on what you want:
- The Monkey Brain spaceport
- Flatland north of the Fishing Village (see vehicle marker on the map)



1. Breaker panel
2. Sequencing panel
3. Environment/lights panel
4. Battery panel
5. Abort switch
6. Clock/timer panel
7. Periscope panel
8. Side breakers

- Spawn one of the two missions and get to the site
1. Climb the tiny stairs to get to the pad.

2. Below the larger staircase, find a light red panel with a key, open it

3. Switch on "Generators" and all three bottom key switches (lighting)

4. Close the panel and head up the stairs

5. Take the elevator up

6. Open the capsule's hatch

7. Against the wall, flip on the "Unlock proceedure" key

Option A - (quick option)

- turn on the "Initiate Proceedure" lockable button

- Enter spacecraft and close hatch

- On the side breakers, switch on "Booster-Capsule Electrical Connection" breaker

- On the battery Panel, switch on "Bat 1"

- On the environment panel, switch on "Cabin Environment Control" and lights you desire

Resume instructions after Option B

Option B - Safer Option (recommended for starters)

- Enter the spacecraft

- On the side breakers, switch on "Booster-Capsule Electrical Connection" breaker

- On the battery Panel, switch on "Bat 1"

- On the environment panel, switch on "Cabin Environment Control" and lights you desire

- Exit the spacecraft again

- Turn on "Initiate Proceedure" lockable button and enter spacecraft again

- Close hatch and resume instructions below

1. Breaker Panel, "Booster - ARM" ON
Breaker Panel, "LES - ARM" ON
Breaker Panel, "Capsule Sep. - ARM" ON
Breaker Panel, "LES SEP. - ARM" ON

2. Clock Panel, "Countdown - ARM" ON

3. Countdown will start, and at t-07s Engine will ignite
Regularly Monitor "Time from Launch"

t+80s

Sequencing panel: "Jett. Tower" Begins blinking at t+80s and goes solid at t+85s
- IF It does not go solid, or there is no separation sounds: Press "Manual Jett. Tower" next to it.

Sequencing panel: "Sep. Capsule" Begins blinking at t+85s and goes solid at t+90s
- IF It does not go solid, or there is no separation sounds: Press "Manual Sep. Capsule" next to it.

Once the spacecraft is freefalling, the rotation motor fires, the periscope also opens up

- You now have just above a minute before the next event

- BEFORE t+170s, Breaker Panel, "Retro - ARM" and "Retro Sep - ARM" ON

t+170s

Sequencing panel: "Retro Seq" Begins blinking at t+170s and goes solid at t+175s
- IF it does not go solid, or there is no retro firing: Press "Manual Retro" next to it.

The retrorockets fire in cannon for about 10 seconds (until about t+185s)

Sequencing panel: "Jett. Retro" Begins blinking at t+185s and goes solid at t+190s
- IF It does not go solid, or there is no separation sounds: Press "Manual Jett. Retro" next to it.

Retro Seq indicator will begin blinking again after retro, if you want to stop it, enable "Manual Retro Seq"

- You are now approaching the ground more, at about ~3000m at this point

- This is a good time to prepare for "reentry" and landing, adjust light level, check that the battery is not low

- Check the periscope has retracted (blank monitor), IF NOT: press "Manual Telescope Override" to ON, then OFF"

- If landing in the water, on the Environment panel, press "Switch to a red light" to ON, to not be blinded.

Altitude >1500m

- Breaker panel: "Nose Sep. - ARM" and "Chute - ARM" ON

Sequencing panel: "Jett. Nose" Begins blinking at >1200m and goes solid at >750m
- IF It does not go solid, or there is no separation sounds: Press "Manual Jett. Nose" next to it.

Sequencing panel: "Chute" Begins blinking at >1000m and goes solid at >700m
- IF It does not go solid, or there is no separation sounds: Press "Manual Chute" next to it.

After descent and landing.
Landing in water (splashdown)

- Above battery, "Recovery Beacon" ON
- Battery, "Bat 2" ON
- Above periscope "Fold Panel away" ( orange button) ON and exit through top
IF UNABLE: Open hatch and exit through side
-Await recovery
Landing on land

- Above battery, "Recovery Beacon" ON
- Battery, "Bat 2" ON
Wait for recovery OR:
- If upright: Above periscope: "Fold Panel away"(orange button) ON and exit through top
- If sideways or unable to exit through top: Open hatch and exit

Abort
You may use abort in case something goes wrong between the moment the tower rolls away, and after LES/Tower jettison.
- Once you abort, breaker panel: "Nose Sep. - ARM" and "Chute - ARM" ON
- Following descent/landing instructions.

End of instructions


Any suggestions, complaints or questions? Post a comment here or send me a discord Message, ill be happy to answer.

Please do not repost or modify without my modification. If you want to use it in a video or something feel free as long as you link it, Ill be happy to see it too!

There will be a common problem's section here added over time.

SSA Discord server: https://discord.gg/uDFqNXCY6H
SSA Manned Spaceflight Standards Class 1.8
NASA, Project Mercury, Mercury Redstone, Rocket, McDonnell Aircraft, 1960, Alan Shepart, The Right Stuff, From the Earth to the Moon, 1961, 1962, Spaceflight, SSA
29 Comments
iplaygames5 21 Oct, 2023 @ 10:20pm 
if you want a mercury redstone that works with Space dlc, here is one i think its pretty cool: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3056604345&searchtext=Mercury+Redstone
BlueKnight230  [author] 19 Oct, 2023 @ 3:33pm 
I may make a DLC version using the old version, but it is not a prioritized project, I also have an Atlas hull ready, but also not a first priority
XHU 524 - OFSET 5 19 Oct, 2023 @ 2:21pm 
will you make the mercury atlas rocket?
Ethan J. Russell 16 Oct, 2023 @ 1:09pm 
will you make this or a new version of this that is Space DLC compatible
ShadowLord_45 12 Oct, 2023 @ 6:58pm 
Oh, one other thing. The elevator spawns detached from the tower and I noclipped onto the platform.
ShadowLord_45 12 Oct, 2023 @ 6:56pm 
So for some reason, I followed the steps correctly, but the engine only ignited for like 1 or 2 seconds and the rocket didn't get off the ground. Was it supposed to do that?
BlueKnight230  [author] 12 Oct, 2023 @ 6:41am 
On the list, maybe
Ethan J. Russell 24 Sep, 2023 @ 12:33pm 
Please make Gemini and Apollo next
Jeb. 15 May, 2023 @ 9:50am 
Checked it out, was great.
Jeb. 13 Mar, 2023 @ 12:27pm 
Looks great, can't wait to check it out.