Cities: Skylines

Cities: Skylines

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[DEPRECIATED] Advanced Building Editor Revisited
   
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30 Dec, 2022 @ 9:39am
11 Jan, 2023 @ 10:24am
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[DEPRECIATED] Advanced Building Editor Revisited

Description
DEPRECIATED
BloodyPenguin is resuming updating his original while incorporating my changes. Please unsubscribe from this version and resubscribe to the original version.



Allows to edit spawn points, sub buildings + more in Asset Editor. Carefully read description before using!
This is a mod for modders. If you're a regular player, you won't need it.
This mod is a continuation of the work done by BloodyPenguin. I shall be maintaining this mod for the forseeable future.
This mod is essential for making buildings with sub-buildings, multi-track stations and airports.
For example, without this mod you won't be able to make an airport with all functional gates, a multi track train station with all functional platforms for regional trains etc.

Alpha release means that this mod may change significantly in the future and has some unfinished functionality

BloodyPenguin already used it to help making some polular workshop assets such as
Modular International Airport
European Main Station,
East-European Train Station,
Incheon International Airport,
Joak's International Airport and more.

WARNING: this is a higly advanced tool. I'm not to blame if you cut your own head off with it.
Don't forget to check 'Load existing props & decorations' on making new buildings for spawn points and sub buildings to load!

Spawn points are available in markers section of props menu. They don't add up to total props count. For passenger stations you will need 'Spawn Point Target' and 'Spawn Point Position'. They can be placed at the same position. But I recommend to use auto-placement instead (one of panel's buttons).

This mod provides a number of buttons and an options entry. Please familiarize yourself with them before using:
- 'Reload sub-buildings' Places sub-buildings according to m_editPrefabInfo
- 'Auto-place spawn points' Automatically places spawn points for passenger stations and airports.
- 'Bulldoze Ped. Connections' Bulldozes all existing pedestrian paths (pink ones)
- 'Unlock All Segments' Allows to bulldoze existing runways, train station tracks etc. with bulldozer tool
- 'Reload decorations' Places decorations and spawn points according to m_editPrefabInfo

I'll add more descriptions & documentation later :)

Conflicts:
-Prop Probability Changer. Just unsub/disable it. Advanced Buildings Editor already includes that functionality.

This mod uses awesome detours C# library[github.com] by cope. Without it, this mod would've been impossible to make.

Latest updates:

UPDATE 2 (11/01/2023
-Fixed: Window now drags properly.

UPDATE 1 (30/12/2022)
-Updated: Updated for Financial Districts DLC
-Added: Ability to move panel.
-Altered: Changed 'Make All Segments Editable' to 'Unlock All Segments' so it all fits on the button.

GitHub link[github.com]


11 Comments
MOREOPTIONS 12 Jan, 2023 @ 7:06pm 
Perhaps only a fluke! Later I will see as I will be continuing my City and working on more roads. Will leave the mod active! Could of been a one time happening! You nice some nice mod's! Thank you for taking the time to create and share!
cylis  [author] 12 Jan, 2023 @ 12:49pm 
Strange, I double checked, this mod does not function in game mode. I was able to load up the game with this mod included and enabled into game mode and node controller functioned normally.
MOREOPTIONS 12 Jan, 2023 @ 10:34am 
When in game mode, I was working on some roads, When I wanted to do some modifications, Node Controller would not engage when I selected any intersections! As this had been the most resent mod I had added and was active in the game! I saved my work, exit and disabled this MOD! After reloading the game all worked fine! So apparently a small incompatibility with this mod! P.S. I did not find any issues listed in the logs or comparability report! I hope it's only a glitch on my side!
cylis  [author] 12 Jan, 2023 @ 10:08am 
This mod should only be used in the building editor, could you describe how node controller is not working with this mod? does it fail to load? do certain features not work?
MOREOPTIONS 12 Jan, 2023 @ 4:17am 
With this on, I have trouble using node controller! I tested my commonly used mod's and this is the only one that stops it! Not sure why!!! is it me or am I over looking something???
segasonicshadow17 5 Jan, 2023 @ 12:02pm 
Don't forget to check all highways & roads to be safe, & Thanks for checking them because these highways help make cities more realistic.
cylis  [author] 5 Jan, 2023 @ 11:25am 
can do.
segasonicshadow17 5 Jan, 2023 @ 10:45am 
Some of your highway textures got messed up in the recent road update in November, like the two lane rendered tunnel highway tunnels having messed up textures on the transition from surface to tunnel segments, could you update them.
Zarrix 3 Jan, 2023 @ 4:16am 
Thanks!
Chamëleon TBN 30 Dec, 2022 @ 2:54pm 
Thanks that you took over!