XCOM 2
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A Requiem For Man: Strongholds Standalone
   
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File Size
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47.875 MB
30 Dec, 2022 @ 8:21pm
10 Jul @ 1:45am
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A Requiem For Man: Strongholds Standalone

In 1 collection by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
Description
An Expanded Experience

A standalone version of the Expanded Strongholds from the Original ARFM mod, further improved, returns with far more map types added over the original. Contains multiple new map layouts for the Stronghold Maze, numerous new map parcels that can appear in all of the Stronghold map layouts, both vanilla and new, and four additional Sarcophagus Showdown map variants for each Chosen.

Navigate Deadly Mazes

Each and every Chosen Stronghold has been massively expanded, each and every map sports a maze to navigate in order to reach the Ascension Chamber, but be wary, reaching the Ascension Chamber is no easy feat, and ADVENT Guards their Master's Fortress well.

Additionally, in the case of a Stronghold Assault going disastrously wrong, Firebrand will wait at the breaching point to allow for an Evac if XCOM's forces can survive long enough to retreat to the Skyranger. No more inescapably, unavoidably, doomed squads.

Personalized Strongholds

Each Stronghold has been customized with a mixture of Chosen voice lines that never made it into the final game, as well as voice lines that did, resulting in each Chosen being a bit less chatty and much more menacing overall, and each Chosen has slight variations in the Gameplay Mechanics of the Stronghold. While this is compatible with mods like Hush Little Chosen, the customized Chosen narration will still play during the Stronghold/Showdown mission.

Overhauled Showdowns

The Chosen will no longer wait for your soldiers to wipe out everyone in their Sarcophagus chambers and get into advantageous positions. Showdown Reinforcement Pods vary in strength and numbers depending on Campaign Difficulty Setting. The Showdowns will no longer end regardless of remaining enemies if the Chosen is defeated after the Sarcophagus is destroyed. All remaining enemies must be defeated in order to complete the mission.

Compatibility Notes

This mod does not alter Chosen Loot, Chosen Abilities, Chosen Equipment, or Chosen AI, and as such, should be compatible with just about anything but another mod that overhauls the Strongholds/Showdowns. This mod quickly becomes horrifying when paired with Populated Chosen Chambers.

Will probably not function properly and is likely to break the Strongholds if installed or uinstalled mid-campaign.

Dedicated To:
The Amazing Mister Gruffle, who provided very valuable feedback on the non-Standalone Version, which resulted in the creation of this mod. MrCloista, and everyone in the MEME gang, and all of you lunatics who actually enjoy my ludicrous mods. I hope you all enjoy this one as well.
66 Comments
Rtma Eros Paragon 6 Jul @ 5:55am 
Like to report a bug, just did some troubleshooting with my active mods and found once you got power armour (Warden) and apply to females their leg section in customisation disappears (so does the legs) Predator and Kevlar armours are fine, males are fine, just that from this mod alone.
yamilonewolf21 27 Jun @ 1:36pm 
More or less bricked my save, got to the teleport room and there were 50+ enemies because the reinforcements kept spawning and i went the wrong way, but the game wasnt sending them so they were ALL in the final room
Lebowskichild 15 Jun @ 2:54pm 
Hi @ReshiKillim

Could you tell me, is it this mod that adds the XCOM looking soldiers at the ascension chamber? I ask as they don't have health bars and as such it is a lottery, knowing if a shot/attack will kill them or not.

It was a great fight by the way and I'm not complaing, just wondering if it's a feature or bug?
exultiaa 10 Jun @ 10:18pm 
55 enemies just at the Ascension Chamber alone is crazy man
DaViper 20 Apr @ 6:07pm 
@budderhydra: it is RIGHT IN THE DESCRIPTION:
Will probably not function properly and is likely to break the Strongholds if installed or uinstalled mid-campaign.
budderhydra 20 Apr @ 4:32am 
Is this safe to uninstall mid-campaign? I managed to get through the whole thing without deaths, but it took seven hours and way to many reloads for me to recount, and frankly I don't want to touch this again. I am in the Skyranger, I have no other Chosen Lairs unlocked.
Dragonlord 27 Nov, 2024 @ 6:44am 
This feels like an old school reshikillim mod. The difficulty is out of control for sure. I don't think even 6 supersoldiers (from that broken mod) can even make a dent to what is coming from that gate at high force levels. It;s dropping every turn deadly super pods. Oh well at least i got a save before entering. Should be a warning on the description anyway had a blast getting destroyed.
ReshiKillim  [author] 19 Sep, 2024 @ 9:00pm 
@Strawberry Blonde, this mod cannot, but you should be able to add the alternative maps pack that adds all the maps from this mod
Strawberry Blonde 19 Sep, 2024 @ 9:47am 
Can this be added mid campaign? I already have the requiem mod and its armory. Is this included with them?
ReshiKillim  [author] 17 Sep, 2024 @ 11:09pm 
@Th3RadMan You can configure the encounters or mission schedules in the mod's configs, but I don't know how much of it all will actually take effect in this case, as Chosen Strongholds work differently than standard mission types