Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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StalingradPetrostationMission
   
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Mission: Mission
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147.078 MB
31 Dec, 2022 @ 11:59am
1 Jan, 2023 @ 1:39pm
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StalingradPetrostationMission

Description
This is a first draft of the mission. Based on a amazing map made by Alexander Fairfax & Lord Vrodain
Also huge shout out to Tjdagger for making this awesome script that allows me to make missions much more efficiently.

Basic Defend and attack mission. The army you field is up to you. every minute you get 75 mp. Im trying to get this to work on coop, but at the time it only works for singleplayer. in total you will get 22500 or take objectives to get more points. How to win objectives? have less than 5 enemy in the area. the areas are pretty big, so make sure you clear all the buildings,


Linked the map below

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904271322

designed this mission with fog of war ON, if you play with it off will be real easy.


7 Comments
Moisesjns  [author] 7 Jan, 2023 @ 4:34am 
@ septimius honestly the discord might be better help than me, i use to be able to just make a simple autoassign script that said entities player 0 human, vehicle, state not dead, > 1 would than autoassign Player 0 humans not dead, in gamezone (gamezone being a zone i createed that covers entire map) and auto assign Playter 0 vehicles inhabited in gamezone. But lateley that does not work anymore. open mission in editor and see example of this script named autoassign.


If your mission just has infantry or tanks that become un hidden or follow waypoints to appear you can just add a auatoassign tagged units script after your men appear / walk in to the waypoint. i really dont know why my auto assign script dont work anymore. if there was a new change or if i did something wrong.
Septimius 6 Jan, 2023 @ 4:54pm 
Hi Mosesjns, do you know how to make your SP mission (made in editor) to become COOP?

Currently I am also working on some maps and they do not work in Coop... And I cannot find any guide online to get this to work.
Could I kindly ask for your help with this? We can either talk directly (add as friends on Steam) or if you have any guide/forum I can look into myself?
Thank you in advance from a follow CTA editor.
Moisesjns  [author] 1 Jan, 2023 @ 1:33pm 
gonna release an update to re add the smoke grenades to units, TJ dagger was awesome enough to give me a very easy copy paste fix to get them working again. I will work on a soviet version of this, where you push the germans out later in the week.
Moisesjns  [author] 1 Jan, 2023 @ 11:16am 
at the moment this is just german mission, but i can make a russian one also with the russian reinforcement script. i might do that later this weekend. . wont be too hard, just have to remove all enemy units, and replace with germans and change script with russian reinforcements.
Lord Vrodain 1 Jan, 2023 @ 11:02am 
Is it possible to play as the russians being attacked by germans?
Moisesjns  [author] 1 Jan, 2023 @ 9:00am 
just wanna say for replay value the enemy tanks change between 6 tanks, so 1 round u may see lot of t34, or shermans, or even the su 85 i gave the RU units what i thought was appropriate gear, and vehicles for this time of the battle. if any 1 wants to reccomend any vehicles i should add to enemy, please do comment it.


. I forgot to remove smoke ammo grenades from the Medics so dont use the medic smoke grenades.
Moisesjns  [author] 31 Dec, 2022 @ 4:36pm 
uploaded new version with more starting points, reverted squad leaders to having smg so they can ressuply and removed the ammo smoke nades that caused crashes.