Space Engineers

Space Engineers

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Constitution-Class Mining Rover
   
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Type: World
File Size
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6.820 MB
25 Jul, 2014 @ 1:45am
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Constitution-Class Mining Rover

Description
I didn't see many vehicles on the workshop, so here goes:

The Constitution-Class Mining Rover is a large, wheeled vehicle used for transporting materials and small mining vessels. This being said, no, it doesn't have a giant robot drilling arm (sorry). Instead, the rover carries multiple GeCCO (Geological Constitution Class Ordinance ...moving on) transports, which are designed to be versatile and easy to costumize. they can carry anything from welders to weapons. Anyway, in all seriousness, this took me a while to build, and I've worked most of the kinks out of it so you don't have to scream at them.

Included vehicles:
+ (2) GeCCO: Ground transport. Better than a Moon Jeep, I promise. Comes outfitted with 2 crate-carrying slots and 2 eye splitting headlights.
+ *GeCCO-B: older model flying vehicle. Can carry 2 crates. Doesn't have a battery or anything, so it's very inefficient. Enough to make Fred, the tree hugger, cry. It smells too.
+ GeCCO-T: Small little thing. Flys very quickly and is a good companion for the flying GeCCO's to pick up supplies.
+ GeCCO-P: Same as the GeCCO-T, but has a battery and a welder.
+ *GeCCO-D: Newer model flying vehicle. Carries 2 crates (more comfortably) and has more engine power. Also, it has a battery, so Fred can be happy too! yaaaaay!

*note: the letter for these variants are probably wrong. Gimme a break, my memory sucks.

Details:
+ fully working cargo-bay door
+ lots of lights to make it pretty
+ drives decently (I wanted it to be sluggish for realism)
+ the defenses are turned off because otherwise the turrets will shoot everything. If you set all of the vehicles to your faction, however; they won't.
+ It's pretty durable i'd say. Don't try dropping it from a significant distance though, it'll pop the tires.
+ kinda looks like a freight train. Wasn't intentional, but I'm not complaining.
+ the cargo door is the first of its kind I've ever built, so don't judge too harshly. It's not too bad once you get over the gap between the Rover and the ramp.
+ It's kind of a bully to your FPS, partly because of the lights, and partly because of the map. Lucky for you econo-gamers (like myself) the entire vehicle is copyable. Just make sure all of the smaller vehicles are locked n' docked and copy away!

Warning: when driving the Rover, make sure dampeners on ALL of the vehicles are off, or they'll melt through the walls when you try to move. Also, the smallest GeCCO in the front of the cargo bay still has its dampeners on. This is due to irresponsible maintenance workers, sorry.

how it works:
there are quite a few block groups for your convenience.
+ [lights] general: these are the lights that make you not trip over everything
+ [lights] loading strip: these are the pretty ones in the back
+ [lock] cargo doors: you must turn these on to keep the rear cargo entrance closed
+ [lock] storage: this controls the landing gears toward the front of the cargo bay, for all of your cargo-locking needs.
+ [piston] docking: these are for the docking ports on the sides of the ship. Just press reverse to get them moving out/in
+ [piston] storage: these are the docking ports inside the cargo area that hold the land-GeCCOs. again, just press reverse to get them moving. They're already set to the specific height of the GeCCOs, but you can change them if you want.
+ windows: the windoor control center
+ [door] cargo #1 & #2: these control the back door. to open the door, simply ctrl+click both of the block groups (Cargo #1 and #2) and click "reverse". I wouldn't attempt speeding up the opening and closing, because it's not very sturdy.
+ defenses: pretty self-explanatory. Off = good, On = lots of shooting

*Disclaimer*: The MAP is NOT mine. The VEHICLE is mine. The MAP, created by Screaming Angels is located here: map

Final note: please feel free to make videos and whatever else you want to do with it. Just be sure to give me a shoutout, thanks!
82 Comments
Blue64 3 Mar, 2022 @ 4:46pm 
costumize? customize.
Kleadron 31 Aug, 2016 @ 9:12pm 
um, people are reuploading this without your permission?
BipolarBear 17 Dec, 2015 @ 7:27pm 
can this become a blueprint?
SEModder4  [developer] 25 Mar, 2015 @ 4:03am 
@Sudsierharp0700,Nayrodin,

Same here, even with Destructible blocks off they just snap like twigs. :(
I think it needs stronger strength in the dampeners so they axles don't slam down and cause the wheels to snap off. :(
76561198140847595 10 Mar, 2015 @ 5:13pm 
is there any mods
Nayrodin 26 Jan, 2015 @ 4:14pm 
Every time I open the map for the first time, all 10 wheels pop off. Any ideas how to stop this from happening?
TheWendigo_Alpha 13 Jan, 2015 @ 4:38pm 
ok so i tried with track and i cant place them wat happened
TheWendigo_Alpha 13 Jan, 2015 @ 7:01am 
and everything fuck up after that cant even move without the jetpack on
TheWendigo_Alpha 13 Jan, 2015 @ 6:55am 
everytime i load up the world all the wheel come off and i dont know y
King Of THe Mountain2012 3 Jan, 2015 @ 8:04pm 
holy shit it looks like a station on wheels....good job