RimWorld

RimWorld

139 ratings
Always Unique Ideologies
   
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Mod, 1.4, 1.5
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229.620 KB
1 Jan, 2023 @ 8:26am
17 Apr, 2024 @ 12:11pm
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Always Unique Ideologies

Description
Each independent faction, including work sites and beggars, has its own unique ideology.

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Popular Discussions View All (1)
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21 Nov, 2024 @ 7:39pm
For people having issues with map generation & faction settlement spawning
Don't Farm Me Thanks
29 Comments
Hawler 24 Jul @ 7:31am 
does this work in 1.6?
ィsenseless 学fearfulィ 18 May @ 11:50am 
легенда
theothersteve7 31 Mar @ 1:45pm 
Would love to have a version of this that is compatible with a long modlist. Been beating my head against it for a while now and I still can't figure out why this mod seems to prevent factions from spawning in world creation.
Victor 31 Aug, 2024 @ 2:31pm 
Hey, could you make a mod that does the opposite? Like making it so there's a max of 3 or 4 ideologies per planet.
Inquisition Time! 28 Apr, 2024 @ 12:36am 
Silly question, but does this mod have any problem with vanilla faction expanded tribals or any other ideology development mods? just asking because after adding new factions they start with the default wild men ideology.
Yoann 9 Dec, 2023 @ 3:02am 
Can you do that pawns without faction can sometime have a unique ideologie too? (for now they always have ideology of a main faction)
Columborax 18 May, 2023 @ 5:48am 
Makes me a bit sad that most ideos end up being the same with a precept or two difference, but works great otherwise!
cralis7 9 Feb, 2023 @ 7:32pm 
I finally got back to Rimworld (blame work) and did a bunch of testing and it looks like it is some sort of interaction between this mod and the Vanilla Expanded Saurid faction mod. I removed that and everything started working as intended. Of course, without this mod and only the Saurid faction mod most of the populations disappeared anyway so something is screwed up there.
Densevoid  [author] 6 Feb, 2023 @ 2:26pm 
KemonoAmigo. I haven't done any complicated tests, but I have checked that these new ideologies are completely removed if you don't take one of these pawns for yourself.
KemonoAmigo 29 Jan, 2023 @ 1:27pm 
Isn't this going to eventually completely fill the idelogies tab with ideos no one uses? Or are these unique ideos deleted once the beggars/crashed pod victims/etc leaves the map/dies/gets converted to another ideo?