Total War: WARHAMMER III

Total War: WARHAMMER III

150 ratings
Better Runefangs (Also Ghal Maraz, Stahlberg's Letter and Key to the Stadsraad)
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File Size
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156.134 KB
1 Jan, 2023 @ 4:04pm
30 May @ 12:19pm
15 Change Notes ( view )

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Better Runefangs (Also Ghal Maraz, Stahlberg's Letter and Key to the Stadsraad)

Description
I remade my mod from warhammer 2. All of the runefangs have been buffed. I also buffed Ghal Maraz and Stahlberg's Letter and Key to the Stadsraad. Ghal Maraz is one of the most potent weapons in the setting, the entire game is named after the "Warhammer". The runefangs are a step below, but still powerful enough to make a regular human stand up to a grail knight. The other two items just seemed very underwhelming to me, now they do something. There are no downsides to the changes so this will probably make the game easier. This is not a problem for me as I usually play with mods or settings that make the game harder. Even so, balance is up for debate.

This is a very lightweight mod and it's very easy to edit for personal use.

Simplified overview of the changes:

Ghal Maraz hits very hard now... aswell as giving some campaign benefits.

All of the runefangs got some baseline changes, they all have:
5+ public order to province
15% postbattle loot
They all got the "runefang" active ability from warhammer I, in addition to their normal ones(which have been changed or tweaked)
50+ flat armor piercing damage
Magic damage
Many of them have gotten contact effects

Key to Stadsraad turns you into Jeff Bezos and Stahlberg's Letter reveals secrets of vampires, resulting in a massive tech buff.

View the images for specifics(Some things have changed from the images. Stirland runefang does not have -15 corruption for example).

Compatibility:

It shouldn't conflict with other mods, not even mods that edit the same things. It's very lightweight and the worst thing I can imagine happening when combined with other mods is that one of the mods would overwrite a few things if they change the exact same changes. Or they will coincide if they change or add different things. Neither of which are really a problem. One would just have to choose what changes are preferred, by changing the load order.

TLDR: it should work with everything.

Updates:

This mod will probably not need to be updated even if the client says so(last time many people asked for an update even though it wasn't needed). Perhaps if CA changes something involving Ghal Maraz or the elector items. You can also add or remove the mod mid campaign.

There were also a few requests for a version without changes to Ghal Maraz. I personally think Ghal Maraz should be way more powerful than it is, but if enough people want it separated, I can upload a version of that. Otherwise one could just remove all of the tables involving Ghal Maraz on their own without much trouble.

That's all I guess. Hope y'all enjoy summoning the elector counts!
23 Comments
Spiesky  [author] 30 May @ 11:43am 
Was a mistake where it added 2 flat instead of multi, it's now 100% increase as intended. I'm working on crowfeeder right now, I don't know if it even works.
Randomnames 17 Jan @ 8:12am 
The Talabecland Runefang still has only +2 to Ap damage in the phase_stat_effects_tables
Ca Bong 12 Oct, 2024 @ 10:27am 
this great mod is worthy for an update, to use in campaign and custom battle :D
Tingu 7 Sep, 2024 @ 10:52am 
update plz
Patator 30 May, 2024 @ 10:33am 
need an update please
chasep1997 13 May, 2024 @ 5:10pm 
Does this still work??
Charles 31 Jul, 2023 @ 12:39am 
For anyone wandering, this mod should still be up to date. The author did a good job of not overwriting any vanilla tables. Unless a mod or CA messes with the runefangs, then this mod will probably stay compatible. Even if the launcher wants to lie to you and scream that its out of date.
Tingu 22 Jul, 2023 @ 1:47am 
update?
NotAnarchy 14 Apr, 2023 @ 11:06pm 
Update please.
LukelearMissile 6 Mar, 2023 @ 9:58am 
does this need an update or does it still work?