Door Kickers 2

Door Kickers 2

29 ratings
Operation Clear Eye
   
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Content Type: Missions
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796.862 KB
1 Jan, 2023 @ 5:25pm
3 Jan, 2023 @ 5:23pm
4 Change Notes ( view )

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Operation Clear Eye

Description
2 days ago, a rogue militia element took a local high level asset and his family hostage.

Intellegence has pinpointed their location to a small hostile controlled settlement near a dried up river bed in the mountains.

Insert your small team and recover all 4 hostages. Intel suggests they have been moving the captives around so becareful with those explosions.

4 Comments
[TRH] Hype Flexington  [author] 2 Feb, 2023 @ 4:31pm 
The power is on the back side of the top left building. Thank;s for the suggestion!
AK 9 Jan, 2023 @ 10:03am 
I'd say you're well balanced here. I may have just missed it but the upper left building can't have its power cut either - I appreciate how the searchlights are set up. A roving patrol would complicate the approach and incentivise players to bring a couple guys with very quiet weapons for the infiltration phase.
[TRH] Hype Flexington  [author] 3 Jan, 2023 @ 4:35am 
Also for some reason, the group alt spawning isn't working how it has worked on previous map layers I had made. Couldn't get conditional spawning locations to work as in "if male hostage spawns in this room, smaller female hostage will spawn this specifically location"
[TRH] Hype Flexington  [author] 3 Jan, 2023 @ 4:33am 
Let me know any changes I should make. As it stands, the only structure that can't have its power and lights cut is the upper right building. Mainly bc it is small enough where it is a very quick breach and clear.

I wasn't sure if the upper left building should have been more populated or be populated with more challenging geometry/enemies