Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[IMBA/OP] Skynet Terminator Civilization [Expanded] LORE ACCURATE
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89.682 MB
2 Jan, 2023 @ 8:48am
29 Feb, 2024 @ 4:36am
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[IMBA/OP] Skynet Terminator Civilization [Expanded] LORE ACCURATE

In 1 collection by Sanakan
Safeguard's Skynet mod collection
8 items
Description
Skynet Terminator Civilization [Expanded]

You on your way to subscribe and rate up this mod (i wish)
Please rate this mod and favorite, it would mean a lot! <3
  • THIS MOD IS DESIGNED FOR THOSE WHO LIKE STUPIDLY IMBALANCED CONTENT. YOU HAVE BEEN WARNED!!!
  • Didn't like this mod? Give me your feedback in the comments so I can improve it!
  • Thanks for the awards!
  • Updates stopped

Mod Notice
  • Skynet is intentionally IMBA/OP, please adhere to this before subscribing. DO NOT SUB if you do NOT like IMBA/OP mods.
  • There are no custom models for the unique units
Mod Description
  • This is the expanded counterpart of the Skynet [Lite] mod.
  • When Skynet finishes building all the Skynet Facilities, its army becomes unstoppable!

Leader Agendas
  • Artificial General Superintelligence: Skynet has a custom Friend Denounced trait, custom Friend Remember, Ghandis Peacekeeper, custom Nuke Hater, custom Hybrid Paranoid and Gorgo's With Shield Or On It Agenda traits.

Leader Trait: Artificial General Superintelligence System
  • Skynet's cities do not require Housing or Amenities and all cities are fully loyal (RF). Skynet does not suffer from war weariness. Skynet is granted 100% of Technology Boosts. Skynet is penalized through a reduction in Civic Boosts at only 10%. Skynet cannot build the Theater, Entertainment Complex, Neighborhood or Holy Site districts. Cannot recruit Artists, Musicians, Prophets or Writers. Skynet unique buildings provide a multitude of additional traits as they are built.

Civilization Trait I: Rise of the Machines
  • Skynet's cities do not require food and population growth is disabled, and instead achieved through building Skynet's unique buildings. Skynet is penalized through a reduction of -1 movement to all Hunter-Killer units in sea tiles, -30 Combat Strength reduction against the Giant Death Robot, and a -15 Combat Strength reduction against all hacked Hunter-Killer Units. Skynet unique buildings provide a multitude of additional traits as they are built.

Civilization Trait II: Hunter-Killers
  • A Hunter-Killer (HK) is an artificially intelligent autonomous war machine, including robot and android. Skynet has access to 10 unique units, with 3 unique Hunter-Killer promotion classes. Skynet unique units require certain factory facility buildings in order to produce.

Civilization Trait III: Skynet Facilities
  • Skynet has access to 29 unique buildings and 1 unique improvement. Population is increased through building the unique Skynet Facilities. Skynet unique buildings provide a multitude of additional traits as they are built.

Civilization Trait IV: Districts
  • Skynet Central
  • Skynet Research Facilities
  • Skynet Development Facilities
  • Skynet Encampment Facilities

General Strategy
  • Skynet benefits greatly from having Central District in the capital city, from percentage based capital buffs which are the Geometric Learning (+100%) from each Research Facilities District, and the Capital Defense (+50%) Production to Hunter-Killer units.
  • Endgame Skynet is unstoppable. It can benefit from capturing cities with a Spaceport district to have multiple Central districts.
  • Invest tall. Cities have a multitude of buildings with high yields and additional traits. Invest quality in units through their unique promotion classes, which lets you see unique abilities and additional combat strength.
  • When playing against Skynet, befriend it. Use spies to cripple key infrastructure, particularly the Central district in the capital to slow its progress down.



    Credits
    • Sailor Cat for writing the Resistance Hack Project
    • Sailor Cat for his great wisdom

    All rights belong to their respective owners. If your intellectual property is used unlawfully, I will remove immediately.
    Leader Art: Fortnite T-800 Skin
    Leader Background: https://www.pinterest.co.uk/pin/507569820503803994/

    'It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop... ever, until you are dead!' - Kyle Reese

    Need a clue?: Use nukes. Or be friends? ;D
Popular Discussions View All (2)
22
5 May @ 6:45pm
Mod Suggestions!
Sanakan
14
8 Apr, 2023 @ 12:40pm
Mod Errors!
Sanakan
369 Comments
Sanakan  [author] 13 Nov, 2024 @ 10:56am 
@idontknowwhattonamemyprofile have you built the factory for it? the building in the industrial zone replacement is a prerequisite to making the t-800
Ze'ev 9 Nov, 2024 @ 7:41pm 
the t-800 dose not work and you can not make any
Ze'ev 9 Nov, 2024 @ 7:19pm 
update
goodods 8 Nov, 2024 @ 7:02am 
求汉化, china pleas!
Sanakan  [author] 29 Sep, 2024 @ 8:40am 
@robin28samo im so sorry for the late reply i didnt see it at all... probably too late to mention but yes it works with or without mods. also i never thought to replace any of the expansion unique classes to avoid the need for expansions. theres ways around it but i never looked into it in the code.
JTheNerd 27 Apr, 2024 @ 10:33am 
i wish to make a suggestion that you replace the special forces unit with the T-1000
JTheNerd 25 Apr, 2024 @ 2:46am 
Does this mod work with DLC's?
Sanakan  [author] 22 Mar, 2024 @ 4:58pm 
@Glaively sorry for the late reply I wasn't notified of your comment and I've been busy lately. If you havent already, have you built the specific factory buildings? They're the prerequisites to producing certain units. Let me know if you're still having troubles.
Glaively 11 Mar, 2024 @ 1:31pm 
I cant make anyone new untis besides the norm units i only have the t800 i think i need more stuff but idk
metronome 28 Feb, 2024 @ 7:25pm 
Ok, thank you for the response Sanakan.