Stellaris

Stellaris

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[4.0] The Crimson Throng #MODJAM2022
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22.932 MB
2 Jan, 2023 @ 2:00pm
5 Jun @ 6:09am
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[4.0] The Crimson Throng #MODJAM2022

Description
This mod adds a new mid-game crisis, the Crimson Throng.

When a mysterious parasitic species emerges, how will you fight back to secure your empire, and the galaxy? Focus your economy on research and containment, but be wary, the Crimson-Afflicted population may begin to seek out your great nation's destruction. What lengths will you go to in the war to juggle your economy, people and worlds?

Secure your borders and people, research a cure, stop the infected from rioting and taking control over worlds, and maybe it'll be possible to find the source and origin of this strange parasite, and end their reign once and for all.

New Features
- The Crimson-Infected trait, inciting violence and unrest
- The Afflicted World planet class
- Several situations and events to find an antidote
- Decisions, policies and edicts to combat the parasites
- New technologies to bolster your research
- New event chain: The Parasite's Origins
- New Colossus weapon: The Orbital Purifier (Apocalypse DLC required)
- A strange new relic

What the Crisis Does
After investigating, the Crimson Plague will appear somewhere in the galaxy, spreading quickly if not dealt with. Planets with a large infected population have a chance of rebellion and if successful, the world will eventually be brought under the control of the Crimson Throng. This processes involves transforming the world into an Afflicted World, dramatically increasing the rate of infection.

The parasitical Crimson Throng will begin to make themselves known, but you must find the origins of the Hive-Mind to stand a chance. Completing situations and researching technologies while staving off the infection will allow you to restore your population with a cure. After doing so, and destroying most of the Afflicted Worlds, the home-system of the Throng will be discovered, allowing the last fight to take place.

How will you approach the final confrontation?

Bugs
There are currently no known issues.
However, reverting worlds from Afflicted Worlds if the world was previously a non-vanilla world type, the world type will be randomised. This will be patched, though it is impossible to fully fix as one cannot account for every single mod.

Footnotes
- Chinese Version
- This mod was made as a part of the ModJam 2022.
- This mod has no overwrites, so is highly compatible.
(This does not mean conflicts will not occur at all)

Check out my website for posts, devlogs, and details about my mods and other work.[madeincanada.uk]

265 Comments
Centurian128 20 Jul @ 3:24pm 
That's fantastic! Thank you!
MadeinCanada  [author] 20 Jul @ 9:45am 
@Centurian128 Sure, should be easy to do, will do so soon, been pretty busy with the modjam
Centurian128 20 Jul @ 7:32am 
Any chance for a Legacy 3.14 version of this? I just can't update to 4.0.
MadeinCanada  [author] 14 Jul @ 3:02am 
Cool, thanks very much!
MadeinCanada  [author] 11 Jul @ 2:44am 
Yes of course! Thanks for the kind words
Deep♂Dark 10 Jul @ 10:28am 
Amazing mod ! Can I translate into Chinese?
Zethanox 8 Jun @ 12:13pm 
sounds good. I do have other mid game crises mods so Ill keep an eye out. I do see the map interface for it though so thats a good sign i hope
MadeinCanada  [author] 7 Jun @ 12:08pm 
@Zethanox By default, yes it's guaranteed to spawn. If you play with other mods that add midgame crises, then it may not. However, I'm going to add an event at the start of the game to allow the hot to force-spawn the crisis or make it a chance for it to appear.
Zethanox 7 Jun @ 11:22am 
dumb question. does this garuentee happen? is there a crisis i have to choose for it to spawn?