Garry's Mod

Garry's Mod

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[VJ-BASE] 1960's Dalek SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Comic, Fun, Roleplay
File Size
Posted
Updated
1.365 GB
2 Jan, 2023 @ 10:46pm
21 Apr @ 2:29am
31 Change Notes ( view )

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[VJ-BASE] 1960's Dalek SNPCs

In 1 collection by Emrys_Himnda
[VJ-Base] Doctor Who SNPCs
9 items
Description
Welcome to my 1960's Dalek SNPCs!
*NOTICE* VJ Base is required for this addon to work! Link

THIS ADDON IS NO LONGER BEING UPDATED

Please Note Gmod has a vertex limit so the models cant be perfectly high quality

Contents
• 1963 The Daleks
> 2015 Skin The Magician's Apprentice
• 1964 The Dalek Invasion of Earth
• 1964 'Saucer Commander' The Dalek Invasion of Earth
• 1964 'Supreme' The Dalek Invasion of Earth
• 1965 'Guard' The Chase
• 1965 'Pyro' The Daleks' Master Plan
• 1967 Evil of the Daleks
• 1967 'Emperors' Guard' Evil of the Daleks
• 1967 'Supreme' Evil of the Daleks
• 1967 'Emperor' Evil of the Daleks
• 1960s 'Emperor' TV21 Comic
• 2013 An Adventure in Space and Time

Known Issues
• None

Discord
Join our Discord![discord.gg]

Credits
• Emrys Himnda(Me) - Model Modification, Voice Lines, Textures.
• DrVrej - Creator of VJ-Base (thank you!)
53 Comments
Ghost_Deacon 25 Jun @ 3:07am 
why don't they work when you take control
Serial Designation D 22 Mar @ 12:30pm 
Do you plan on making the Mechanoids?
pokechimp88 2 Mar @ 10:34am 
These daleks actually work, they attack and move unlike most of the other dalek NPCs i've seen.
Mad Dan Eccles 1 Feb @ 8:57pm 
Why are these Daleks bulletproof when others in the classic range are not?
gavinbenesullivan56 1 Feb @ 4:20pm 
i also got:
[[VJ-BASE] 1960's Dalek SNPCs] lua/entities/1967_daleks_guard/init.lua:225: Tried to use a NULL entity!
1. SetMaterial - [C]:-1
2. unknown - lua/entities/1967_daleks_guard/init.lua:225

[[VJ-BASE] 1960's Dalek SNPCs] lua/entities/1967_daleks_guard/init.lua:342: Tried to use a NULL entity!
1. SetNWBool - [C]:-1
2. unknown - lua/entities/1967_daleks_guard/init.lua:342

[[VJ-BASE] 1960's Dalek SNPCs] lua/entities/1967_emperor_daleks/init.lua:207: Tried to use a NULL entity!
1. SetNWBool - [C]:-1
2. unknown - lua/entities/1967_emperor_daleks/init.lua:207


Model missing: models/daleks/1967_dalek.mdl (x2)

and finally
Model missing: models/daleks/1967_emperor.mdl
gavinbenesullivan56 1 Feb @ 4:20pm 
got these errors when spawning the "evil of the daleks" emperor
[[VJ-BASE] 1960's Dalek SNPCs] ParticleEmitter: Couldn't make emitter! Too many emitters!
1. CustomOnDraw - lua/entities/1967_daleks_guard/shared.lua:48
2. Draw - lua/entities/npc_vj_creature_base/shared.lua:33
3. unknown - lua/entities/npc_vj_creature_base/shared.lua:34

[[VJ-BASE] 1960's Dalek SNPCs] ParticleEmitter: Couldn't make emitter! Too many emitters!
1. CustomOnDraw - lua/entities/1967_daleks_guard/shared.lua:49
2. Draw - lua/entities/npc_vj_creature_base/shared.lua:33
3. unknown - lua/entities/npc_vj_creature_base/shared.lua:34
Avon 26 Sep, 2024 @ 6:41am 
Would it be possible to Fix the TV-21 emperor's prop floating thingy? ( when you spawn the prop the hitbox makes it float up and not be on the ground ) - sorry i cant find another way to explain it :P
Fuppy 19 May, 2024 @ 2:08pm 
the new thumbnails are excellent
Yuki Mori 11 May, 2024 @ 1:01pm 
It would be very hard to animate if you try to make any cyberman since they have more joints than daleks.
amanda.brown2810 11 May, 2024 @ 12:56pm 
Next we need cybermen i swear that'd be so awesome to see like the tomb cybermen chasing you i beg plz make this happen