Stellaris

Stellaris

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MoreTradition - Reborn
   
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18.231 MB
2 Jan, 2023 @ 11:49pm
31 Oct, 2024 @ 3:13am
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MoreTradition - Reborn

Description
Extra Traditions - Remastered version

The development version of this mod will be updated in real-time on GitHub[github.com]. If you want to play the latest development rather than the stable version, you can get the latest commit using the
git pull
command on the GitHub repository.

It is compatible with the latest 3.8 version. If you are still playing version 3.7 or earlier, you can get the push record of historical versions on GitHub and manually restore to that version.

The latest Extra Traditions mod has been updated and adapted to version 3.6, thanks to the adoption of some of my code by player "Star Haze". This is an exciting event for a player who loves the Extra Traditions mod. The new Extra Traditions mod has improved almost all the exciting content, and it seems that no further updates are needed to adapt to new versions. Therefore, this mod will focus on improving the Extra Traditions mod experience.

The changes that have been adopted into the Extra Traditions mod will be removed from this mod.

Adjustments compared to the Extra Traditions mod

Artifact Actions

- [Adjusted] The duration of Artifact Tradition: National Appreciation, Artifact Tradition: High-profile Exhibition, and Artifact Tradition: Pioneer Experience has been changed to 10 years, and a certain amount of cohesion and influence will be immediately obtained (similar to the original game's Artifact Actions decision).
- [Adjusted] The cost of Artifact Actions has been adjusted to ten times that of the original mod (for the update of version 3.7).

Planet Decisions

- [Adjusted] The Solidarity Tradition: Unity will no longer have a duration limit and will take effect immediately when enabled until it is canceled. Removing Unity will cost 100 influence and each population on the planet will lose 1 influence.

Population Traits

- [Adjusted] Artificial Psionic Trait/Special Cybernetic Trait can be added to robot populations and synthetic populations.
- [Adjusted] Artificial Psionic Trait/Special Cybernetic Trait can be freely applied in templates.

Traditions

- Miniaturization
- [Adjusted] Miniaturization Tradition will unlock both S and M slot miniaturization technologies at once.
- [Added] Added L slot miniaturized arc emitter and miniaturized javelin.
- [Added] Completing the Miniaturization Tradition will unlock the T slot's glorious energy emitter.
- Special Cultivation
- [Added] Special Cultivation has added attributes that adapt to the brand-new leader traits of version 3.8.
- [Added] Special Cultivation has added two new leader types to choose from: Legendary Leaders and Stunning Genius.
- Note: Unbalanced changes. The traits of genius leaders, legendary leaders, and stunning genius leaders are too strong under the situation of version 3.8's leader value collapse. These are meant for reference only. Players who pursue a sense of substitution can choose not to use Special Cultivation.
- Traditions that require prerequisites (such as Star Wars, Search for Truth, Gaia, Militarism, and other ideological traditions)
- [Adjusted] They will still be displayed in the traditional interface even if the prerequisites are not met but cannot be selected.
- Capital Tradition
- [Added] After the capital is moved or lost, the BUFF of the capital tradition will automatically move to the new capital every January 1st.

Localization Translation

- Native support for Chinese.
- English localization translation has been completed. If you find any problems in the English translation, please feel free to provide feedback.

Ongoing issue fixes

I have noticed some issues during gameplay, some of which have been fixed, but some have not yet been adjusted. If you find any other bugs/issues, feel free to provide feedback in the comments and I will fix them as soon as possible.

Balance Adjustments

I believe that balancing adjustments are within the rights of the original author. Unless it is to remove or add features to adapt to new versions, I will not make balancing adjustments. I will only improve functions that can enhance the game experience, such as extending the duration of laws. If you have any suggestions regarding the game experience, please feel free to provide feedback.

Compatibility with other mods

The Extra Traditions mod is excellent. If you want it to collaborate with other mods, or if you want to fix conflicts or adjust the playability of other mod contents, please feel free to provide feedback. For example, for players of the Real Space mod, the range of all weapons has been adjusted to adapt to the new galaxy proportion except for miniaturized arc emitters/javelins/glorious energy emitters.

If you need to make more traditional mods compatible with other excellent mods, please leave a message and we will provide compatibility support.
37 Comments
2801136819 23 Jun @ 11:11pm 
作者去沉迷其他游戏了,没弃坑
2801136819 16 Jun @ 6:36am 
更新吧,求求了,佬
2801136819 31 May @ 12:02am 
求更新啊,不更新的话好歹说一下吧
死ニ至ル恋 11 May @ 4:57am 
求更新
2801136819 5 May @ 11:26pm 
快更新吧
有辨识度的名字 25 Apr @ 11:59pm 
星战的前置条件是什么?为什么双天灾不能一起点
lyhksgw1298 21 Apr @ 8:20pm 
怎么同时点宇宙创生和星海天罚解锁化身天灾这个飞升
打月交师傅 8 Apr @ 2:13am 
作者大大,能把盖亚让复合子和低级子个体也能用吗,求求了!!!
俯瞰 18 Mar @ 5:59pm 
下面那个问机械改造的,因为唯物和改造的代码是MACHINE_species_trait_points_add = 1,机械改造点加一,适用于机械国家,而合成人则是ROBOT_species_trait_points_add = 1,机械体改造点数加一,适用于肉人装罐
Wagwansugar 18 Feb @ 1:17pm 
whenever I use this with "more traditions" mod the tradition titles always show as mt_traditiontreename/mt_xenophobe/mt_xenophile. I've tried re organising but nothing works. are you able to patch?