Ravenfield

Ravenfield

38 ratings
Mitsubishi Lancer Evolution IX
   
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Content Type: Vehicles
File Size
Posted
9.975 MB
3 Jan, 2023 @ 6:19am
1 Change Note ( view )

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Mitsubishi Lancer Evolution IX

Description
Brake to drift
Press Space to turn on turbo system
Driver seat radio: Revolution

Credits
-Drift scripts by Ortort: The drift effects prefab, alongside all other scripts used can be found on https://github.com/ortkb/Ortort-RF-Assets and the #Ravenscript channel
-Model from NFS Carbon
-Sounds from NFS21
7 Comments
Ortort 5 Jan, 2023 @ 10:15pm 
@FR037N0V4 The headlights themselves are just spot lights parented to the vehicle. To get them working properly, the render mode needs to be set to 'Important'. (e.g. https://imgur.com/Ec6R0S7 )
The script I wrote for the headlights is also on the github repo, but it's badly written and also messy to set up, so I'll rewrite it tomorrow.
FR037N0V4  [author] 3 Jan, 2023 @ 4:27pm 
@Ortort Got it. And much thanks for the amazing scripts you made :D By the way, how did you set the lighting of headlights?
shxgun ett 3 Jan, 2023 @ 12:49pm 
will you make some american full size sedans?
shxgun ett 3 Jan, 2023 @ 12:48pm 
finally more cars in ravenfield!!
Titanus 3 Jan, 2023 @ 12:39pm 
Noice
Ortort 3 Jan, 2023 @ 12:03pm 
(使用在线翻译器,如有翻译不当请见谅)
我注意到我在制作漂移控制器时也遇到了一个错误/问题,这是在长时间漂移期间(尤其是在较高速度下),漂移控制器似乎停止在道路上放置防滑标记,即使声音和烟雾颗粒仍然存在玩。
当防滑标记的粒子数超过粒子系统中的“最大粒子数”值时,就会发生这种情况。
更少的粒子确实意味着更好的性能和更少的滞后,但如果您希望滑痕在整个漂移过程中持续存在,可能值得在粒子系统中调高“最大粒子数”值以便放置更多粒子,或者调低'Start Lifetime' 可以更快地卸载粒子,并且可以更早地放置新粒子。

对不起,这是一个问题。如果 ravenscript 让我使用轨迹渲染器,我将有一个更简单的方法来创建防滑轨迹。

顺便说一下,感谢您提供这些令人惊叹的汽车改装件。
Ortort 3 Jan, 2023 @ 12:01pm 
I've noticed a bug / issue I also had when making the drift controller, which is during long drifts (especially at higher speeds), the drift controller seems to stop placing skid marks on the road, even though sounds and smoke particles are still playing.
This happens when the number of particles for the skid marks goes over the 'Max Particles' value in the Particle System.
Fewer particles does mean better performance and less lag, but if you want the skid marks to continue throughout the entire drift, it might be worth turning up the 'Max Particles' value in the Particle System so more particles can be placed, or turning down the 'Start Lifetime' so particles are unloaded faster, and new particles can be placed earlier.

I'm sorry this is an issue to begin with. If ravenscript let me use trail renderers I would have a much simpler method of creating skid trails.

Thank you for these amazing car mods, by the way.