Arma 3
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Co06-THE ESCAPE
   
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Data Type: Scenario
Scenario Map: Stratis
Meta: Dependency
File Size
Posted
Updated
1.405 MB
25 Jul, 2014 @ 10:07am
19 Sep, 2018 @ 7:58am
17 Change Notes ( view )

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Co06-THE ESCAPE

In 1 collection by JGaz-UK
JGaz "House of Clowns" Missions
73 items
Description
COOP MISSION. NO Respawn After making an emergency landing the only way off the island is to steal a helicopter from the airport. A choice of 3 start times default is 06:00 Opposition is random. Civilians are not friendly. Read the Brief for details. Airport is mined.

Sitrep; The Massi addons seem to have become out of favour the last 6 months (Pity as they have a good selection of mid east & Africa units) And Massi himself seems to have moved on to other things... So as most people have CUP & RHS I will be updating my JGaz missions to those addons only. Save a copy of previous missions if you wish to continue using the Massi addon versions
12 Comments
JGaz-UK  [author] 21 Sep, 2021 @ 7:08am 
The keys to the Choppers are in the nearby metal shed.
JGaz-UK  [author] 6 Jul, 2015 @ 7:21am 
Replaced the VAS ammo box (No longer supported by maker) with a limited version of the default Bis virtual Armoury.
JGaz-UK  [author] 5 Jul, 2015 @ 1:31pm 
Checked the last version works OK on own PC & on Dedicated. Check you have the last update. It should only end when all players are dead or have escaped in the stolen helicopter. If for some reason the "game can not see you" it will end otherwise is should be OK
JGaz-UK  [author] 5 Jul, 2015 @ 12:47pm 
OK thanks for that will check it out, the last patch may have broken it.
Nagamaru 3 Jul, 2015 @ 7:53am 
well i cant get anywhere on this second mission starts it fails
JGaz-UK  [author] 6 May, 2015 @ 7:26am 
Start times fix. Last patch broke.
JGaz-UK  [author] 13 Aug, 2014 @ 11:06am 
Final Version.... other than any patch fix..... The End .....
JGaz-UK  [author] 2 Aug, 2014 @ 2:52am 
Final version. Swapped FAR revive for the more adjustable Psycho Revive
With a balance between realism & gameplay. Settings are;

1. Units will die if they take a head shot or heavy explosion nearby.
2. There is a 50% chance you are too injured to be revived
3. Anyone can revive but must have a first aid or Medkit.
3. Bleed out time is randomised depending type of damage taken up to 8min.
4. injured player activated GPS map marker (3D in game icon marker off)
5. blood on & effect on senses on
JGaz-UK  [author] 31 Jul, 2014 @ 8:02am 
Now has Revive as an Coop incentive, has a 5 min revive time, med kit needed in this one.
JGaz-UK  [author] 26 Jul, 2014 @ 11:15am 
Dont know if you have the other 3, they are also all no respawn