RimWorld

RimWorld

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Mechanitor's Weapons
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Mod, 1.4, 1.5, 1.6
File Size
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7.208 MB
3 Jan, 2023 @ 7:44pm
7 Jul @ 11:16am
27 Change Notes ( view )

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Mechanitor's Weapons

Description
*This mod is remade from the old mod Recycled Mechanoid Arms in 1.3, and some new contents have been added. Both cannot be used at the same time.
* Made for prime mechanitors
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The mechanoids has unlimited potential, which is the key to the next stage of our path to ascension. But my followers, my flesh and blood servants, even with more mechs protection, may still lose their lives under unexpected threats. As a mechanitor, I think it is necessary for me to use my knowledge and data to create something that can further protect them.
——————
This mod adds a series of mechanoid weapon style weapons to fit the theme style of the mechanitor. Unlocking these weapons depends on the research of mechanoid technology rather than charge shot technology. The weapon may be stronger than the original charge weapon, but as a reward for defeating the mechanoid boss, I think it is worth it.

Some of these weapons

▲Mechanitor machine pistol: a responsive charge machine pistol.

▲Mechanitor assault rifle: an enhanced version of charge rifle with similar performance.

▲Mechanitor marksman rifle: a light accurate weapon with low damage and high penetration.

▲Mechanitor GPMG: provides strong suppressive fire.

▲Mechanitor anti material rifle: a powerful sniper rifle capable of shooting many types of targets at one shoot.

▲Mini charge railgun turret: a double barrel turret using high-speed armour piercing railguns, which can operate without additional power.

See the game and cover picture for more weapons

Compatibility

*Without the installation of Biotech DLC, the only way to make these weapons is to study charge shot tech. If you don't think it's interesting, maybe it's time to install Biotech.

*Incompatible with old mod recycled mechanoid weapons and you can only choose one of two (this one is recommended, and the old mod may not be updated).

*Compatible with Muzzle Flash I've separately drawn the muzzle flash of some charge weapons and applied them to the vast majority of weapons in this mod.


*Fully CE compatible, see below.

CE

*In CE, these weapons all use mechanoid ammo and correspond to their settings (refer to the preview). At present, they include: 5x16mm, 5x35mm ,5x50mm (needle gun), 6x22mm, 8x40mm, 12x64mm. The 1.4 CE provides the mechanitors with the recipe of these ammo (may require Biotech DLC), but it still needs to study the technology of Charge Shot before making them. This means that these weapons acquired in the early stage can only acquire ammunition in other ways, such as capturing 5x35, 6x22 and 12x64 from the enemy mechanoids (depending on the weapon configuration of the mechanoid in the mod you subscribe to).

*In addition, there is only one type of mechanoid ammunition, so you cannot use these weapons to fire focused ammo or ion ammo.



Miscellaneous

If there is an error, you can leave a message and give me feedback.

You can also leave a message if you have some changes to this mod. I will consider whether to accept it at my discretion.

It is possible to update more weapons related to mechanoid in the future.
Popular Discussions View All (1)
3
7 Jan @ 5:59am
HMG redo consultation/ 机械重机枪重做意见咨询(Expired)
Windward'Snow
164 Comments
Windward'Snow  [author] 10 hours ago 
In fact the function of these weapons is mainly for the Mechanitor's human allies rather than for the Mechanitor self, because the their own equipment will actually reduce the shooting accuracy
Angel Soulstar 13 hours ago 
Actually, I think a good way to balance it would be to make the weapons scale with bandwith ? That'd be a great synergy :)
Turkwise 23 hours ago 
Since theyre meant to be for Mechanitors and stronger than their counterparts, what if they required the pawn to have a Mechlink to work? Would be a slight nerf thats thematic without making them actually worse.
Nightie 15 Jul @ 5:26am 
That's correct, tyvm for the help!
Windward'Snow  [author] 15 Jul @ 4:47am 
The folded turrets are made of specified materials. can't build minigun turret may be because you have not researched Multi-barrel Weapons
Nightie 15 Jul @ 4:38am 
It appears that with Standard mechtech researched, the turrets indeed get folded in, but the folding differentiates by build material. So instead of having all the turrets available, I only have mini shotgun (steel) and needle sniper (plastel). Mech minigun turret does not appear in the dropdown at all so you can't build it
Windward'Snow  [author] 14 Jul @ 8:00pm 
they are folded in the mini shotgun turret tab
Freelance EJ 14 Jul @ 11:33am 
I'm running into an odd issue where only two of the turrets in the mod are actually appearing in my build list. Should I be looking elsewhere to build things like the Mini Charge Railgun Turret?
Windward'Snow  [author] 14 Jul @ 3:13am 
@Aulie Can't. It seems like the patch doesn't work for turret weapons, it cause error when I try to do it
Windward'Snow  [author] 14 Jul @ 2:07am 
奥德赛的改装词条的话,目前还没有考虑。也许等之后会研究