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Ruin Overhaul
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3.035 MB
3. jan. 2023 kl. 20:15
30. sep. 2023 kl. 16:44
3 ændringsbemærkninger ( vis )

Abonner for at downloade
Ruin Overhaul

Beskrivelse
WARNINGS
This mod contains flashing lights and other content that may cause discomfort in people with photosensitive epilepsy.
This mod is completely untested in multiplayer; expect a few balancing issues and/or bugs.

INTRODUCTION
A few years back, I collaborated in a project that aimed to improve Starbound. Sadly, that project never got off the ground, but a byproduct of this collaboration was the foundation of a mod that aimed to overhaul the Ruin's boss fight. Fueled by the desire to flesh out the Ruin, I decided to develop the mod to its conclusion. This is that mod.

The Ruin Overhaul mod aims to make the Ruin less of a dragged-out, dull battle by buffing its current attacks and adding new ones to test your skills.

Changes (not comprehensive):
  • Reworks the original attacks to be more challenging but fair.
  • Adds some new challenging attacks, along with two brand new phases.
  • Reworks the Asra Nox battle to be much more difficult and moves her into the middle of the fight.
  • Replaces the battle music with "The Eternal Tide" as a more fitting track for the battle against the Ruin (if you want to revert this change, consider installing this mod).
  • Changes the tentacle animation of the Ruin.
  • Adds a biome image for "hellscape" (Bobfae swarm).
  • Fixes the light shafts during the death animation not appearing consistently.
  • Adds names and descriptions to all the tentacle monsters.
  • Fixes the hitboxes of the tentacle ghost and tentacle spawner.
  • Adds sound effects to the tentacle ghost.

COMPATIBILITY
It is compatible with Frackin' Universe and the Tougher Mobs mod.
It should also be compatible with my other mods.
However, Supper's Combat Overhaul is likely to cause significant issues with the overhauled Ruin.
It is not compatible with Difficult Ruin either because Ruin Overhaul loads after Difficult Ruin, meaning it overrides some changes made by Difficult Ruin.

All new assets are prefixed with "ruin-" (or "ruin_" if the "-" is not usable)
Ruin Overhaul does not have a set loading priority and has not been configured to load after any mods in particular.

The Ruin Overhaul mod uses patches to make changes to vanilla assets. I also added a custom flag in each patch file to indicate that this mod patched each corresponding file.

How to add built-in compatibility with Ruin Overhaul
To add patches of your own that only work when this mod is installed, simply add the following code segment, wrapping your normal patches in square brackets ("[" and "]"):
[ // Use the custom flag to check if Ruin Overhaul is installed. { "op" : "test", "path" : "/appliedPatchSets/RuinOverhaul_v1" }, // Add the changes you want to make when Ruin Overhaul is installed here. ]
Do not forget to add a comma where appropriate so that no errors occur. Your patch file should look like this when you are done:
[ [ // Use the custom flag to check if Ruin Overhaul is installed. { "op" : "test", "path" : "/appliedPatchSets/RuinOverhaul_v1" }, // Add the changes you want to make when Ruin Overhaul is installed here. ], [ // Other patch operations ] // ... ]
The number after the "v" will increment each time I change the patches made to a single file. For example, if I patched the spacemonsterspawner projectile on initial release to be one way, then later posted an update to patch it another way, the number after the "v" would be 2 instead of 1. Feel free to use a similar flag system in your patches.

CREDITS
I would like to thank Portal Mech for playtesting and providing feedback and ideas for the Ruin Overhaul mod. I would also like to thank Ryu Ketsueki and several members of the Starbound Discord server for providing feedback too.

All custom sounds were made in Audacity using vanilla Starbound's assets

Additional mods used in screenshots: Stardust Core Lite, Better Action Bar & Icons, Refined Cursors

LINKS
GitHub Repository[github.com]
Non-Steam Version[community.playstarbound.com]
Populære diskussioner Vis alle (1)
2
1. apr. 2023 kl. 1:18
FASTGJORT: Bug Reports
Void Eye Gaming
39 kommentarer
Void Eye Gaming  [ophavsmand] 16. juli kl. 21:00 
@Thenewguyinred Yes, the author of that mod confirmed it in their comments section.
Thenewguyinred 16. juli kl. 20:41 
is it compatible with the Mega Bosses mod?
Void Eye Gaming  [ophavsmand] 19. feb. kl. 17:09 
@Wespy Yes, but there's a caveat: Placing on your own world the "tentacleboss" dungeon or any stagehand added by the mod is likely to cause issues.
Wespy 19. feb. kl. 16:51 
Hi, can this mod be freely uninstalled?
1BrilliantKid 7. feb. kl. 8:04 
I'll have to check out this mod again, see if that music replacer I had eons ago works or not. Maybe I did it wrong, I was a bit dumb when I was younger. I'll try that reverter mod again.
Rotaerk 11. jan. kl. 17:16 
Ah, nice, I didn't notice there was a distinction ... that NPC refers to humanoids in particular. Okay, I'll try them out together.
Void Eye Gaming  [ophavsmand] 11. jan. kl. 17:03 
@Rotaerk Should be, given that it only affects NPCs and not monsters.
Rotaerk 11. jan. kl. 16:46 
Is this also incompatible with the NPC-only version of Supper's Combat Overhaul? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2596021740
Void Eye Gaming  [ophavsmand] 16. mar. 2024 kl. 14:02 
@SpaceCatsFTW I have already made a mod to account for those who use music replacers, which reverts the music back to Forest Battle 2. You can find it here .
SpaceCatsFTW 16. mar. 2024 kl. 10:35 
hi, some feedback. i would suggest moving the music change to a separate mod in case people use music replacers (like me!)