Space Engineers

Space Engineers

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Niko's Vanilla Ship Weapons Rebalance
   
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Type: Mod
Mod category: Block, Other
Tags: NoScripts
File Size
Posted
Updated
610.451 KB
4 Jan, 2023 @ 8:27am
6 Jun, 2023 @ 4:38am
11 Change Notes ( view )

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Niko's Vanilla Ship Weapons Rebalance

Description
Update: adjusted production materialsa for the 200mm Rocket (that used to be called a Missile), details below
Update: slightly improved some gatling turret shot and autocannon shot accuracy (better for Point Defense), removed the reduction in gatling turret tracking speeds, i had worded it wrong anyway), matched small grid gatling turret tracking speeds to large grid version (small grid was faster in vanilla for some unknown reason)
Update: Large Grid Gatling Turret range was wrong (1500m), it is now correct (1000m).
Update: added Ricochet data to Assault and Artillery shells, also enabled gravity pull as this now works as intended, but only to those two shells, other weapons gravity pull are disabled as they are either too short range, or fire so fast that it wont make much of a difference.
Update: added duplicate Custom Turret Controller block for use only as a Sun Tracker. (50PCU)
Update: added missing descriptions for the pre-warfare 2 weapons, and adjusted all non-DLC descriptions for their increased ranges, fixed some wrong values in the missile/rocket, and all text entries of 'missile' are now 'rocket', except DLC blocks
(fixed some incorrect PCU values, i must have been half asleep when i thought i had 'finished' the mod lol)

Rebalance of all vanilla ship weapons, without adding any new blocks.

gatling fire rates reduced, due to lower performance on fast firing weapons, and they were a bit OP.

turrets all have better ranges, except the autocannon, this is as good as a Point Defence weapon for small grids.

added Sun tracker block for both grid sizes, just 50 PCU, dont try to use weapons with it, it has a max weapon range of 1 metre.

all visible text entries of Missile now say Rocket, except the DLC blocks, i dont wan't to mark this mod as Requires any DLC.

Wall Of Text and Stats for Nerds
Projectile speed rebalance, after looking into the uselessness of missiles (or rockets, they are unguided), and fixing it a little, i decided to check up on some real life approximate counterparts to SE weapons, the large grid rail gun is about 20% slower in SE to some real ones, but the other gun types are much slower, so i have brought all projectile/missile speeds up to the same scale, this has resulted in increase for all ammunition types in game except for the railguns, the game should handle projectile speeds up to 1000m/s, but the fastest i have set here is 500m/s (gatling gun). The railgun, artillery, and assault cannons are actually in game as rockets/missiles, how fast the game can handle those is unknown, but the railgun speed is 2000m/s so increasing artillery and assault cannon shell velocity a bit isnt a problem.

Weapon Stats:

Large and Small Grid Gatling Turret
Range is 1000m.
Tracking Speeds are as vanilla for large grid version.
Build Components cost has also been increased for the Large Grid Turrets.
PCU is 450
Muzzle Velocity: this mod, 500m/s, vanilla (400)
Small Grid version has a 20% lower fire rate, and 33.3% lower tracking speed compared to the Large Grid version, size has to count for something :)
ammunition for both gatling turrets has been increased a littlefs

Rocket Turrets for both grid sizes:
range 1500m
PCU is 1000 (to account for the extended range)
Large Grid can fire 6 rockets before reloading, Small Grid is just 2..

Rocket stats, mod current [mod old] (vanilla)
initial speed, 75m/s [75m/s] (100m/s) + all directional speeds of launching ship
acceleration, 75m/s [45m/s] (600m/s)
max speed, 450m/s [200m/s] (200m/s)
damage, 1000 [N/A] (500)
this is calculated to reach its maximum distance at the time the rocket hits the max speed from a stationary firing position.

(no that is not a typo, vanilla missiles are 600m/s acceleration with max speed of 200m/s, you can check for yourself in the Ammos.sbc file now lol)

Adjusted materials for 200mm rocket: the Uranium and Platinum have been replaced with Silver and Gold, the magnesium has been quadrupled, and Ice has been aded to half the amount of the Magnesium, some example from chemical reaction, water + magnesium, forms Magnesium Oxide and leaves some flammable Hydrogen, this make sit a little easier to make rockets wothout going to space, but adds a different challenge, dont turn all your Ice into gas :)

Interior Turret
range is 600m
PCU is unchanged at 125
Muzzle Velocity: 400m/s (300) to act as a better Point Defence for missiles/rockets

The new 1.200 weapons, the Turret AI range for 2 of the 3 new turrets has been increased, but their tracking speeds have been left alone.

BlockNames... in the definition files (in the game)

Large Calibre Turret (Artillery Turret) is now the longest range AI turret 2000m
PCU is 3000
Muzzle Velocity: 750m/s (500) this is the largest increase over vanilla.

Medium Calibre Turret (Assault Cannon Turret) for both grid sizes is 1500m
PCU is 1000
Muzzle Velocity: 600m/s (500)

Auto Cannon Turret has been left at its original range of 800m
PCU is left alone at 275
Muzzle Velocity: 500m/s (400)
accuracy of autocannon turret ammunition has been increased a little

Custom Turret Controller block has not been touched.
Large Grid, Max AI targeting range is 2000 (800 in vanilla), PCU is 3000 (100 in vanilla)
Small Grid, Max AI targeting range is 1500 (800 in vanilla), PCU is 1000 (100 in vanilla)

varying increased power requirements will be added to the other longer range turrets soon.

Ammos have been adjusted to make sure they can reach those distances, and the small grid railgun slug range has been increased from 1400 to 1500 to match the Medium Calibre (Assault Cannon) AI turret range and the small grid CTC block range

Some targeting options have been added/changed, Friends targeting option is default disabled for all but the Searchlight in vanilla, and so is the same here too.

In addition to the above:
the Rocket Turret, Large and Medium Calibre Turrets (Artillery and Assault Turrets) can not target "Players Asteroids Missiles"
the Interior Turret can not target "Stations LargeShips"
Gatling and AutoCannon Turrets can target everything except Friends.

free sun clip art from illustoon.com
PicID 7174-141-185
i then edited it and made it terrible :D
4 Comments
Nikolas March  [author] 17 May, 2023 @ 3:15pm 
i wasnt aware there was anything to add, i will check after sleep
condottiere 17 May, 2023 @ 2:11pm 
Hey, Nikolas! Have you also updated your mod weapons to use the Automatons ricochet mechanic?
Nikolas March  [author] 4 Jan, 2023 @ 12:14pm 
fixed, i forgot to remove something, that i stopped using.
lackust 4 Jan, 2023 @ 11:39am 
It gives a critical error in the debug log. Worth only this mod.