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Biosculpter Pod and Neural Supercharger Variations
   
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Mod, 1.4, 1.5, 1.6
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688.152 KB
4 Ιαν 2023, 12:24
11 Ιουλ, 11:41
14 σημειώσεις αλλαγών ( προβολή )
Δεν απαιτούνται DLC για τη χρήση αυτού του αντικειμένου.

Συνδρομή για λήψη
Biosculpter Pod and Neural Supercharger Variations

ΠΕΡΙΓΡΑΦΗ
Description
Adds differently sized variations of the Biosculpter Pod and the Neural Supercharger to the game.

Unlike my other mod "Biosculpter Pod and Neural Supercharger Resize", Variations adds new buildings instead of resizing the existing buildings, as well as adding a lot of settings for far-reaching customizability.

Yes, you can have all sizes at the same time!


Available dimensions for Biosculpter Pod are:
3x2 (standard), 2x2 (left), 2x2 (right), 1x2, 1x3

Available dimensions for Neural Supercharger are:
1x3 (standard), 1x2


Includes many settings to adjust Biosculpter Pods, Neural Superchargers and Sleep Accelerator to your liking!

Changing some settings requires reloading the game.

Biosculpter Pod interaction spots can overlap. This is set as the default behaviour when using this mod, the setting for it has been removed.

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Notes:
Should be safe to add to an ongoing game, but as always I recommend creating a backup save.
In case of removing the mod from the game - once again, create a backup save! - take utmost care in ensuring that none of your colonists is in a modded Biosculpter Pod, as these colonists will be removed from the game when the building stops existing! It is recommended to deconstruct all modded Biosculpter Pods and Neural Superchargers before disabling the mod.
(In other words, do this at your own risk.)

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Compatibility:
Compatible:
- Animal Biosculpter
- Death Rattle - Biosculpter Patch

Incompatible:
- Biosculpter Pod and Neural Supercharger Resize
Functionality is reworked and/or included in Variations
- Faster Biosculpter Pod
Not necessary, not compatible. Do not have active at the same time, likely to cause issues!

Please report any issues and include the HugsLib log (CTRL+F12) when reporting bugs,
it helps immensely tracking down what went wrong, thank you!


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Modder Notes
Expands "ThingListGroupHelper.AllGroups" by two additional groups, as well as applying transpiler patches to "ThingListGroupHelper.Includes", "ThingRequestGroupUtility.StoreInRegion", "CompBiosculpterPod.PostDraw", "CompBiosculpterPod.CompTick", "WorkGiver_HaulToBiosculpterPod.PotentialWorkThingRequest" and "JobGiver_GetNeuralSupercharge.ClosestSupercharger".

Please inform me if you encounter conflicts, especially in regards to the "ThingRequestGroup" changes!

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GitHub: https://github.com/XT-0xFF/BPaNSVariations
99 σχόλια
Rovstam 22 Ιουλ, 19:54 
Can you make a single neural supercharger without cooldown
Syrus  [Δημιουργός] 21 Ιουλ, 11:20 
@King Bradley of Lucerna
That setting just affects how many years the age reversal cycle reverses, it does not affect how often a pawn requiring age reversal wants it. But once they hit a certain age, they should stop demanding age reversal either way
Syrus  [Δημιουργός] 21 Ιουλ, 11:10 
Working fine for me, at least with my local version.
Any specific setting you are modifying?
Anything in the error log?
Xeohul 21 Ιουλ, 8:35 
for some reason mod settings wont save for me.
King Bradley of Lucerna 20 Ιουλ, 18:41 
I have the age adjustment set to 10 years but they want it in 60 days
哈尔菲斯 11 Ιουλ, 18:45 
thank you for updating 1.6
Syrus  [Δημιουργός] 11 Ιουλ, 11:42 
Version 1.6.0
Update for 1.6
Crimson 2 Ιουλ, 4:25 
I have used both for my entire 1.5 play time and i never had any issues with the two mods running together
Syrus  [Δημιουργός] 30 Απρ, 11:49 
I would assume it to not be compatible - but have not tested it
Could be, could not be. If you test it, feedback is appreciated
Tardo The Ass-Monkey 29 Απρ, 20:05 
Is this compatible with Overloaded Bioscultper ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2637020437 )? Assuming I don't touch any of the speed settings on this end, and only use it for the different sizes?