RimWorld

RimWorld

178 ratings
Animal Biosculpter
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Mod, 1.4, 1.5, 1.6
File Size
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382.786 KB
2 Nov, 2022 @ 2:25pm
13 Jul @ 1:01pm
5 Change Notes ( view )
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Animal Biosculpter

Description
This mod patches biosculpter pods to accept your animals as well as your colonists.

It just seemed unreasonable that you shouldn't be able to run age reversal cycles on your dogs to keep them young forever.

Notes
  • Medic cycles will cure animal flu and plague.
  • Regeneration cycles will restore missing paws and (crucially) tails.
  • Animals don't have moods, so they can't undergo pleasure cycles.

Github: https://github.com/bodil/AnimalBiosculpter
55 Comments
Cargo 24 Jul @ 6:13pm 
For the folks having trouble below: The animal has to be able to get to the glitter-world medicine. Make sure you check your zones.
cursedlemon 23 Jul @ 4:17am 
for me dont mather it just doesnt acept eny gliter medicine );
lando2k 17 Jul @ 4:47pm 
Adding this mid-run for some reason wouldn't accept already obtained glitterworld medicine but after I bought some from a trader it seemed to work fine.
Bodil  [author] 13 Jul @ 3:50am 
@lizardorb I'm relieved to hear it. Will make an update soon to make it official.
lizardorb 12 Jul @ 10:27am 
This works in 1.6
SOLDIERRFK 11 Jul @ 1:11pm 
Any plans for 1.6?
Andreas 25 Jun @ 7:59am 
Any plans for 1.6?
Safeway212 12 Jun @ 6:29pm 
Animal Cryptosleep pods When?
borsk 23 Apr @ 8:14pm 
There's still no way to put a downed animal into a pod, but here's as a workaround I found: you can administer administer go-juice to get animal consciousness up to un-down them and make them able to enter the pod on their own
ColinOreo 22 Mar @ 6:48am 
Put an elephant into a biosculpter should be looks very funny.:steamhappy: