Dwarf Fortress

Dwarf Fortress

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Animal People Entity
   
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25.138 KB
5 Jan, 2023 @ 6:33am
28 Jan, 2023 @ 4:58am
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Animal People Entity

Description
Adds multiple controllable civilizations in worldgen controlled by elephant or lion man etc.
11 Comments
SpaceSR 18 Jan, 2023 @ 3:39pm 
While these are similar, it would be interesting if they were quite rare, so you might get only one or two animals civs in each world. I don't know if that's possible to change. That way it would matter less if they are similar, if they are mixed in with other modded civs as a fun surprise.
Kujila 10 Jan, 2023 @ 4:55pm 
Could you add Raccoons?
Warmonger 7 Jan, 2023 @ 8:00pm 
Same problems as what Sirgir mentioned.
bobFromReboot 7 Jan, 2023 @ 5:14am 
Neat mod. You really need to work on differentiating them. Do some research on the animals they're based on to come up with some neat stuff. At the very least they should eat different foods. Maybe age at different rates, etc.
Goezer  [author] 6 Jan, 2023 @ 2:31pm 
Thanks @Sirgir, i will look into elephant and grizzly man problems.
MEANDERER would have been my first guess as well.

@Frej
yes they all have the same ethics, but you are right maybe i'll turn that value to something more grey shaded
Sirgir 6 Jan, 2023 @ 11:07am 
Genuinely don't know why it's only happening to a select few animal people civs. Rhino men for example are able to play just fine, but Elephants and Grizzlies just completely stop doing anything the moment they are told to haul and just hold onto the item and have "No Job"
Sirgir 6 Jan, 2023 @ 10:45am 
Grizzly bear men also seem to be affected by the hauling bug as well...
Sirgir 6 Jan, 2023 @ 10:37am 
Testing a bit further, it seems to be happening with just the elephant people I think. Tried out saltwater crocodiles and they can haul just fine and play normally.
Sirgir 6 Jan, 2023 @ 9:29am 
Another issue is when, at least when playing Elephant men (I haven't tested the other animal people), is that they completely hang up when attempting to haul things to a stockpile. They'll just usually wander around the wagon and hold onto the item.
Sirgir 6 Jan, 2023 @ 4:18am 
A good chunk of species have the [MEANDERER] token (inherited from their animal), making it borderline unplayable for those animal people. Not sure if there's a way to exclude the token.

I'm currently just commenting out the token for the animal person during my playthrough- but I wonder if there's a way you can patch that specific token out.