Hearts of Iron IV

Hearts of Iron IV

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Toolpack without the Errors
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File Size
Posted
Updated
12.340 MB
5 Jan, 2023 @ 10:28am
26 May @ 1:17pm
55 Change Notes ( view )

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Toolpack without the Errors

Description
The most improved and up-to-date continuation of Toolpack
Perfect for debugging, fixing peacedeals or just cheating.

The opening button is above the map options at the bottom-right (or use control+T). After enabling a menu click a state on the default map mode to use it. For further instructions see the page of the original Toolpack.

Millenium Dawn support patch here

Submod to add equipment like guns here

For overhauls that are not vanilla-like, try find a modder that plays the mod that would like to make a compatibility patch, only for mods that do not change ideologies, equipment and resources you can contact me to add compatibility.

Credits
Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1417069016
Continued Russian translation: AP/ex1leduser
Simplified Chinese translation: Erika/耀世微光
French translation: Sabre629
Additional translation support was provided by my fellow Road to 56 leads

Improvements over original
    Bugfixes related to being out of date
  • Ported infrastructure reskin.
  • Fixed enabling/disabling elections not working.
  • Fixed setting capital not working.
  • Fixed ship deletion and spawning (types may not match entirely due to MtG changes).
    New game elements added into pre-existing features
  • Added fuel silos and railways to building spawning.
  • Added personal union, collaboration governments and supervised government to the puppeting options.
  • Added transferring resource control and compliance/resistance editing to the state manager.
  • Added breakthrough point addition to the politics menu research tab.
  • Added character transfer option to annexing menu.
  • Annexation is no longer required to transfer armies with the annexing menu.
    Bugfixes (not related to being outdated)
  • Reduced error log to improve debugging suitability.
  • Cleaned up some overcomplicated code, shrinking the mod by 25%.
  • Manpower/population menus should have variable overflow issues less often and fixed some instances of adding/removing incorrect amounts.
  • On resolutions other than 1080p, the toolpack menu no longer opens in another spot than the opening button.
  • You can now add military access in both directions.
    New features
  • Multiplayer compatibility: Decisions to determine who gets to use the tools, and changed script so they don't show while someone else is using them.
  • Host action log [for multiplayer].
  • New menu to toggle country rules such as the ability to send volunteers and create factions and a button to unlock basegame locked templates and army restrictions. Due to technical limitations this doesn't extend to new modded ones.
  • Reworked ship spawning and its menu, no longer spawning ships in preset regions, but directly into one's stockpile, now with selectable design year. Uses presets for use both with and without Man the Guns.
  • Buttons in the state manager to upgrade/downgrade urbanization level of states. (impacts building slots, know as state category in the code)
  • Button in the state manager to debug nuke, since debug_nuking console command was broken in Götterdammerung, this cannot target specific provinces due to hardcoded restrictions.
  • Country releasing tool (see images).
  • Political power and command power have buttons to add/remove this currency, they have a very simple console command, but that can't be used in multiplayer naturally.
  • Unit spawner expanded with actually usable tank compositions and mechanized units.
  • Toggle button in state transfer tool for auto-clearing selected states.
  • Tool to change country cosmetic tag.
  • Native support for Magna Europa and GWR.
  • Chinese and French localization (see credits).

Planned/Consider Features
  • Country switching tool? [would need to be tested for stability in multiplayer]
  • Advanced menu, that allows you to manually enable multiplayer mode?

If you are in need of support, would like to support me or would like to be informed of updates or new releases of content by me (mods/YT/Twitch/other), check my Discord:
https://discord.gg/9xdDJmb7ar
Or check out my other mods: https://steamhost.cn/steamcommunity_com/id/marijn211/myworkshopfiles/
Popular Discussions View All (3)
80
26 Jun @ 3:53am
Suggestions
marijn211
37
28 Jun @ 12:32pm
Bugs
marijn211
8
5 Jul @ 4:00pm
Multiplayer
marijn211
1,086 Comments
Kowismo 6 hours ago 
windows dont open, i check them on and nothing appears on screen
phantomraptor63 10 Jul @ 2:22pm 
Good Job 👍
diegojim05 7 Jul @ 9:45pm 
People are having problems with it? I used it for pretty much every mod and most functions work everywhere, TFR should only have the issue of ideology and that´s it, the only consistent issue through most mods is exactly that it´s impossible to implement ideology tools and in most mods the develop state tool won´t work either, but other than that it should absolutely work (as long as the little button is visible, I´ve found a mod or two where it will refuse to show up, I forgot which ones tho...)
This Robot 4 Jul @ 8:35am 
Could this mod work with TFR? I saw someone mention that it sort of works. And tbh, that's kinda all I need.
marijn211  [author] 1 Jul @ 1:57am 
@Khaled because ChatGPT is kind of stupid
@Latians I dont play it, but probably not
Khaled 1 Jul @ 12:15am 
bro why chatgpt saying to me this mod is making issues ( after checking the error logs ) is that true?
Lantians 30 Jun @ 11:22am 
does this mod not work on Great War Redux?

If it should, is there a load order issue?
mder 27 Jun @ 3:03am 
anybody know of another mod which has a better ship spawning system?
Aleha_Lepeha 25 Jun @ 3:55am 
just captured the whole world, I recommend it!
Immortal2 23 Jun @ 6:55am 
With Kaiserreich I can't boost its ideologies