Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Loren's Balanced Sisters
   
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5 Jan, 2023 @ 3:54pm
17 Jan, 2023 @ 5:12pm
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Loren's Balanced Sisters

In 1 collection by LorenDovah
Loren's Simplified Modpack
7 items
Description
This mod is based on the current open-beta build as of 1/17/23.

==UPDATE 1/17/23==
Un-nerfed Zephrym, Castigator, and Immolater by restoring them to default costs. Dialogus and Hospitaler retain increased costs to bring them in line with other factions.

It was designed to help bring the Sisters back *down* to roughly the same power level as other factions while simultaneously including some "Quality of Life" fixes that I felt was missing.
I'll attempt to keep it updated alongside the game. This is an overall dramatic nerf to the Sisters, because I wish to "main" them but don't want to play with unfair advantages. I'm very receptive to any feedback or requests you may have!

==UNITS==
Dialogus - Req/Ene/Inf cost increased to 30/30/120. Ene/Inf upkeep increased to 3/6.
Hospitaller - Req/Ene cost increased to 20/20. Req upkeep increased to 2.
Immolator - Cargo capacity increased to 3.

==RESEARCH==
Zephyrim increased to Tier 2
Repentia decreased to Tier 1
Celestian Sacresant increased to Tier 7
Medicus Ministorum increased to Tier 6
Furious Fusillade now applies to the Boltguns, Boltpistols, and Combi-bolters. Description is updated to reflect this change.

Special thanks to Ard and the Proxy Modding Community for help identifying areas of most concern!
4 Comments
LorenDovah  [author] 3 Feb, 2023 @ 9:32pm 
Thanks for the feedback! I'm constantly thinking about what changes I could/should make, but atm I'm kinda waiting to see what the devs do
Tilith 1 Feb, 2023 @ 9:54pm 
Hi, fantastic mod !
I just started playing Gladius and I only played the sisters, I've yet to finish a game since I'm still looking for a challenging but not stupid setting.

With that being said I absolutely agree on every changes so far, even tho I didn't realize how strong the Dialogus were to deserve a higher than 2 times cost increase, that's wild that it's that unbalanced ! (but after dealing 30+ damages to a city with a single boosted Retributor Squad I can see it)
I found that her cooldown reduction skill was a bit silly, not strong, but it kinda defeats the purpose of the Simulacrum Imperialis research with her -9 turns, but idk, maybe reducing it to 2 turns per lvl would make it too weak, but game design wise, it feels bad to gain Lvls with your unit and having to raise a skill that is lieraly rendered useless by your research choice. (speaking of Simulacrum Imperialis, the Zephyrim Act of Faith is not impacted by it, I think that's a bug)

1/3
Tilith 1 Feb, 2023 @ 9:52pm 
Spaming hospitallers was definitely too strong, really good nerfs with the Medicus Ministorum and the alignment to 40 cost 2 upkeep units, maybe reducing their HPs could be good too, they are way too strong of a tank, at first I was cautious with their placements, but then I just frontline and heal themselves with an optimal healing/tanking ratio, an other option would be to reduce to 4 or 5 the amount of HP healed to characters but it sounds way harder to do.

I also found frustrating the Immolator's two spots when the UI shows three, you feel like you have to make a ton of them if you want to play infantry, or like one, only being able to move half of your army defeats a bit of its purpose, leaving only the repentia's cushion and the fast retreat features, so that is a litle but extremely welcomed change imo.

2/3
Tilith 1 Feb, 2023 @ 9:51pm 
Maybe couple that with a decrease to tier 5 of the vehicles smoke since by then the Immolator is realy weak defensively and the research is kinda meh anyway, maybe even swap it with the Exorsist if having them both at t5 is a concern, having it only one tier after the Castigator feels weird anyway, I never take it and rush the Exorcist instead.

I also found that the tier 4 of researches is cluttered with good choices, I believe that Celestine, the Living Saint could be moved to tier 5 or even 6, she's def strong enough, plus it won't feel like you reached your strongest hero before midgame, which is a bit disappointing. (I would even buff her and raise her to tier 7 or 8 but idk if that would be good for balance, I haven''t played that far yet)


Hope my feedback is not completely off due to my inexperience and sorry for the wall of text. ^^

3/3