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I just started playing Gladius and I only played the sisters, I've yet to finish a game since I'm still looking for a challenging but not stupid setting.
With that being said I absolutely agree on every changes so far, even tho I didn't realize how strong the Dialogus were to deserve a higher than 2 times cost increase, that's wild that it's that unbalanced ! (but after dealing 30+ damages to a city with a single boosted Retributor Squad I can see it)
I found that her cooldown reduction skill was a bit silly, not strong, but it kinda defeats the purpose of the Simulacrum Imperialis research with her -9 turns, but idk, maybe reducing it to 2 turns per lvl would make it too weak, but game design wise, it feels bad to gain Lvls with your unit and having to raise a skill that is lieraly rendered useless by your research choice. (speaking of Simulacrum Imperialis, the Zephyrim Act of Faith is not impacted by it, I think that's a bug)
1/3
I also found frustrating the Immolator's two spots when the UI shows three, you feel like you have to make a ton of them if you want to play infantry, or like one, only being able to move half of your army defeats a bit of its purpose, leaving only the repentia's cushion and the fast retreat features, so that is a litle but extremely welcomed change imo.
2/3
I also found that the tier 4 of researches is cluttered with good choices, I believe that Celestine, the Living Saint could be moved to tier 5 or even 6, she's def strong enough, plus it won't feel like you reached your strongest hero before midgame, which is a bit disappointing. (I would even buff her and raise her to tier 7 or 8 but idk if that would be good for balance, I haven''t played that far yet)
Hope my feedback is not completely off due to my inexperience and sorry for the wall of text. ^^
3/3