Project Zomboid

Project Zomboid

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CDDA Zomboids
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File Size
Posted
Updated
19.629 MB
6 Jan, 2023 @ 9:39pm
13 Aug, 2024 @ 10:12pm
33 Change Notes ( view )

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CDDA Zomboids

In 1 collection by DETOX
CDDA Collection B41
556 items
Description


Cataclysm of Dark Days Ahead, CDDA
Version beta 0.5
Cataclysm of Dark Days Ahead is a Rogue-like mod in a post-apocalyptic world, from the game "CDDA."

This mod is a modified version of.






Whats CDDA Zomboids

CDDA Zomboids is a modified version of CDDA Zombies by HW_Lover , how ever I added new zombie types and revamped old ones.
There is over 35 Zombie types .Some have special abilities and others are regular zeds, all of them are customizable in sandbox options.
Rewrite the old code, to be functional in Multiplayer without any errors or issues.
CDDA Zomboids is:
  • 35 Zombie Types with special abilities.
  • Sandbox Customizable highly customizable with sandbox options.
  • Multiplayer without any errors, ssues.
  • New Traits And Occupations as a separate MOD ID.
  • Mod Options support check the section Cataclysm of Dark Days Ahead for client side options.
  • Safe to use Safe to add and remove mid game of an existing save.


Zombie types
Some zombie types will check your character traits, also compatible with more traits mod, the check happens: on Initial hit from the zombie, while attacking, if they get hit, every minute, every five minutes, the traits can hinder you or help you, depending on what you choose.

Due to steam not letting me provide the fulllist of zombie types click here to see all the zombie types explained

Type
Speed
Health
Ability
Normal
Normal
Low
None
Fat Z
Slow
High
None
Obese Z
Very Slow
Very High
It has no abilities, but if you have the mod Authentic Z it will spawn with XXL or XXXL clothing.
Tough Z
Normal
High
None
Crawler Z
Crawling
Low
None
Skeleton Z
Normal
Very Low
It has no abilities, but spawns as a skeleton model.
Feral Z
Spritner
Normal
None

An overview of what can be seen with this mod




Translations
Translated for many languages and special thanks to these guys for the help!,
  • Korean (KO) :By BLUmountain.
  • Thai (TH) : By XEN.
  • Russian (RU) : By essay.
  • Simplified Chinese (CN) : By HW_Lover.
  • Other languages are translated only for zombie type nametags.



Compatible & Incompatible mods
If a mod you wish to play with is not listed, it doesn't mean its incompatible, it should work unless its a heavy modification zombie functions or overhauls.
? Click here to check incompatible mods and fully supported mods .


Updates
- Major fixes VERSION 0.5.1
- Check the patch notes.



Check what's coming for update 1.0
click me


CDDA Experimental
Click here to check the separate mod that allows you to test and help the creator to debug adjusted rebalance or remove/add features for the public release, as you might understand that version is experimental and should not be used for normal gameplay, that mod it only serves for: testing new additions, debug and help the creator fix current issues or suggest stuff to be added.



Any bugs
Please make sure to report them in this section
Report them here






Small note, if you host a server or dedicated server, make sure Mod Options is installed for both client and server.
Other issue that can happen with Bisect hosting is that it will not save mod ids, if you have bisect hosting or any other provider and the ".ini" is having this after a restart or start:
"Mods=modoptions,CDDADisableBallRoomDancer", then make sure to add DD_Zombie before mod options save then add modoptions save then you can restart the server and it should save the ids and work correctly


Workshop ID: 2914016243
Mod ID: CDDADisableBallRoomDancer
Mod ID: CDDADisableBeeKeeper
Mod ID: CDDADisableBiker
Mod ID: CDDADisableBlacksmith
Mod ID: CDDADisableCrackHead
Mod ID: CDDADisableDetective
Mod ID: CDDADisableGangster
Mod ID: CDDADisableImam
Mod ID: CDDADisableMartialArtist
Mod ID: CDDADisablePoorStudent
Mod ID: CDDADisablePriest
Mod ID: CDDADisableSurvivalist
Mod ID: CDDADisableSWAT
Mod ID: CDDADisableTailor
Mod ID: DD_Occupations
Mod ID: DD_Zombie
Popular Discussions View All (5)
27
13 Aug, 2024 @ 9:46am
PINNED: Compatible & Incompatible mods
DETOX
21
16 Nov, 2024 @ 9:25am
PINNED: Translations
DETOX
17
3 Jul @ 1:45pm
PINNED: Bugs
DETOX
848 Comments
ElZavier 2 Jul @ 1:48am 
Hello Detox, i just wanna say that this mod is MY personal favorite mod for zomboid since how amazingly fun this mod was, i just returned playing zomboid after almost a year of not playing it and now trying build 42, it's such a shame that you're currently not planning to update the mod to build 42 until multiplayer drop since i only play singleplayer but i completely understand, i wish you all the best and good luck!
Martinez 20 Jun @ 9:18pm 
Is this mod compatible with multiplayer for a server?"
DETOX  [author] 20 Jun @ 1:26am 
You need to add it in other file that controls zambie outfits if you want the screamer and brute to have outfits make sure the thier id are set along side the other types with outfits there is a file wich contains all the code and you can search for exemple fireman to add the id along side them
The id of the type is the number of said type said type inside the large table of zeds 7 for brute
Ann 18 Jun @ 6:50am 
Hello, I would like to customize the outfit of certain special zombies... like the screamer and give it an Occult Zombie apperance.
I tried by adding: " outfit = {"Brute01"}, "
But that results in preventing that zombie from spawing :/
Can someone help me?
DETOX  [author] 11 Jun @ 9:18pm 
Attraction zone
SeveralPeople 11 Jun @ 10:08am 
Does the screamer and the screecher zombies spawn MORE zombies or just have a large radius for calling and attracting zombies that are already in the area?
Izrail 24 May @ 3:10am 
Thank you so much, I found this item
DETOX  [author] 23 May @ 9:55am 
in the ESC menu -> options -> (mods) -> CDDA
Izrail 22 May @ 3:17am 
Hey, how can I remove the inscriptions over the heads of zombies?
DETOX  [author] 30 Apr @ 7:42am 
So im going to explain why this hapoens, its due to the first zombie rolled to sprint the one after will have the same effects until the update function happens to re arrange its stats and sprint some times due to large load the update takes time and doesnt update the zombie properly.

Im still waiting for mp 42 to code the mod again