Total War: WARHAMMER III

Total War: WARHAMMER III

428 ratings
Garrison Rework
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Tags: mod
File Size
Posted
Updated
1.846 MB
7 Jan, 2023 @ 10:11am
25 Mar @ 10:28pm
19 Change Notes ( view )

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Garrison Rework

Description
The mod changes the garrisons to make them stronger, more diverse, and more suitable for settlement battles. Main changes:
  • The garrisons of settlements and defense buildings have become stronger, for some races significantly, but balanced among themselves (don't judge harshly)
  • A variety of units were used, including from DLCs.
  • Added heroes, including mages, on mounts.
  • The major settlements of demons (Khorne, Tzeentch and Slaanesh), which have two variants, have different garrisons. The defensive buildings of the Cathay (Yin and Yang) are also different.
  • Forts and gates have a full garrison of up to 20 units at the level of the major settlements with defensive buildings.
  • Capitals for the respective races (Altdorf for the Empire and vampires, Nagarond for dark and high elves) have a slightly better garrison.
  • Outposts (Warriors of Chaos and Wood Elves) have become stronger .
  • Outposts from faction alliances also have stronger units.
Important information
  • Not all garrisons are shown in the pictures
  • Compatible with game saves. Garrisons should be updated the next turn.
  • Must be compatible with all mods that do not change garrisons and types of battles for the settlement.
  • Must be compatible with mods that add new buildings. If there is any incompatibility, it is likely to manifest itself in the form of doubling, changing or disappearing some units for the respective settlement, which is not something critical.

315 Comments
Kairos  [author] 29 Jun @ 12:10am 
I was planning to make a mod like this and a few others. But I don't know when I will do it and I can't promise the realization of it at all.
Eliphas 27 Jun @ 7:33am 
do you have plans on making some sort of compatability mod/patch with the "Tier 4 Minor Settlements" mod? Great mod btw
OHM 16 Jun @ 11:52am 
Well, I can say that this adds another level of difficulty. Settlements are more challenging to attack, even the AI don't just steam roll over garrisons especially with a Lord's army is also present.
ryukon 30 May @ 5:56am 
This mod makes garrisons much more varied and interesting compared to other similar mods that just add some more t1 spearmen and t1 archers. Now the garrisons have flying units, SEMs, monstrous infantry and so on.
TeamDoggo 28 May @ 12:07pm 
causes crash to desktop as of update 6 and newer
S.S.O. | Artegor 3 May @ 4:13am 
I tried again Your mod...and now it works great! Stronger garrison from the first turn! I also use mod that adds units to garrison from each building and adds commander with full abilities! Now it shows full potential! :D
✙Старийꑭ 12 Apr @ 3:01pm 
Радий бачити українізацію вахи)
sirkudjon 10 Apr @ 10:29am 
Sometimes the big massive units from garrison gets stuck in map and are unable to move. Also HE mage porthole is broken.
Xeonzs 5 Apr @ 4:51pm 
Excited to try this
Kairos  [author] 29 Mar @ 2:48am 
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