Stellaris

Stellaris

103 ratings
[3.8] Sleeper Worms
   
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7.709 MB
7 Jan, 2023 @ 11:19am
9 May, 2023 @ 8:42am
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[3.8] Sleeper Worms

Description
### For MODJAM 2022 ###

Biological worm super weapons lay buried under countless habitable worlds, can you solve the mystery of the evil empire lurking just under the surface? Defend your planets and destroy those attempting to bury your empire for good.

### Features ###
- Mid-game economic crisis
- New unique relic that allows you to create more worms
- Several situations to try to stop the bioworms
- Full narrative story
- New Espionage action

Worms have formed a union and refuse to work on habitats or ring worlds. We are currently in discussions to allow for them to have favorable working conditions on those worlds (Worm attacks don't currently work on ring worlds/habitats.)
Popular Discussions View All (1)
1
24 Jan, 2023 @ 1:33pm
Techweights code
sirblackaxe
88 Comments
tzverg 19 May @ 5:06am 
update?
NiroEnvy 26 Apr @ 12:42am 
not working guys
wancar 13 Dec, 2024 @ 12:27pm 
@Frai7ty Hi!! Just wondering if there were plans to fix the problems mentioned below?
Many thanks in advance!
Kobayashimaru 19 Sep, 2023 @ 7:47am 
Yep, this is bugged. Crisis is not progressing, worms keep destroying worlds. Ruined my playtrough.
Miesha 15 Jul, 2023 @ 7:29am 
Question! Is it intentional that the worms attack primitive worlds that cannot defend themselves, annihilating all primitives and stopping any chance of researching their techs?
Cap 13 Jul, 2023 @ 3:22pm 
20 years with not a single event to suggest any progress in the crisis, regret using this mod it ruined my run
Cap 13 Jul, 2023 @ 3:08pm 
How the hell does this crisis work? Its been years and years with me at spare no cost to find the Molonoids with no progress being made, and I've lost numerous planets feeling like I can do nothing to stop them
Frai7ty  [author] 29 Jun, 2023 @ 5:31pm 
Thank you!
Aphyxia 26 Jun, 2023 @ 3:39am 
This is a solid midgame crisis. I love it.
AC241155 30 May, 2023 @ 8:21am 
hi is there a way i can turn off this mod mid game via console?