Stellaris

Stellaris

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Building: Betharian Power Plant - Enhanced
   
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File Size
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184.753 KB
10 Jan, 2023 @ 9:23pm
10 May, 2023 @ 2:10pm
5 Change Notes ( view )

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Building: Betharian Power Plant - Enhanced

In 1 collection by corsairmarks
Corsair's Stellaris Mods
57 items
Description
Overview
Feeling un-energized by Betharian Power Plants? Then this mod is for you! Betharian Power Plants provide a hefty boost to Technician base energy output and add extra generator district slots to the planet. Now that Betharian Stone can be put to good use powering your empire's progress!

Requested by Peter34.

Changes
Betharian Power Plants boost Technician output by base energy output by +2 and provide +4 generator district slots to the planet.

Compatibility
As the title suggests, this mod overwrites the entry for the Betharian Power Plant (building_betharian_power_plant). Also overridden is the Betharian Fields deposit d_betharian_deposit - it is now slightly more likely to occur on dry planets.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

When to Install
This mod can be safely added or removed after the game has started. It only replaces default game objects, but may cause unemployment or negative generator districts when removed. Back up your savegame before trying to remove a mod, even this one.

Known Issues
Overriding a building or deposit causes the game to log errors noting the overrides. Expect to see two lines in the error.log file like these:
[15:16:48][game_singleobjectdatabase.h:165]: Object with key: building_betharian_power_plant already exists, using the one at file: common/buildings/20_building_deposit_enhancements_deposit_building_overrides.txt line: 5 [15:16:56][game_singleobjectdatabase.h:165]: Object with key: d_betharian_deposit already exists, using the one at file: common/deposits/11_building_deposit_enhancements_planetary_deposit_overrides.txt line: 8
Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

[discord.gg]
13 Comments
Peter34 12 Sep, 2024 @ 8:39pm 
Thanks for having made and maintained this mod while it was needed.
macubus 11 Jun, 2024 @ 10:19am 
Works like a charm with v3.12 - just overpowered in my opinion.
I tweaked it down a bit.
Thank vou !
Kasspar 22 Sep, 2023 @ 7:03am 
Does the mod work on the new version?
corsairmarks  [author] 15 Mar, 2023 @ 8:35pm 
@Lezzistrata Cheers! Hopefully I'll have everything else updated within a week.
Lezzistrata 15 Mar, 2023 @ 4:49pm 
I played a couple games without this and forgot just how extremely underwhelming the vanilla Betharian is. Was afraid to use this mod because I didn't wanna overwrite the new Zoo, but glad to see its all fixed up!!! :cqhealth:
corsairmarks  [author] 9 Mar, 2023 @ 7:32pm 
With the upcoming Alien Zoo changes that are part of Stellaris 3.7 "Canis Minor" (see Dev Diary 290), the Alien Zoo changes will be removed from this mod once updated for the new game version.
Kateye 12 Feb, 2023 @ 3:07pm 
One thing I've always thought about the Alien Zoo is that it should act like the resort planet and provide a sort of "tourist destination" and provide a small boost to the entire empire. Like +1% Empire Amenities or something. But this certainly helps make the buildings more interesting.
corsairmarks  [author] 13 Jan, 2023 @ 2:58pm 
@Wilmfe23 I'll be adding this and the leisure districts one to Subtle Polish soon. That is my "most of my mods" modpack.
Peter34 13 Jan, 2023 @ 12:05pm 
No. People are going to disagree with the balance of some of his changes, and so if he force-combines them all into one mod, then many fewer people will choose to enable them.
Wilmfe23 13 Jan, 2023 @ 7:25am 
It would be nice if you combined this one with several others. They are all good but they change very little so the mod list becomes very long very quickly.