RimWorld

RimWorld

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Ducks' No Limits - Ideology (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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11 Jan, 2023 @ 1:03pm
20 Jun @ 12:10pm
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Ducks' No Limits - Ideology (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of iwishforduckss mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2554423180

If you are using Vanilla Ideology Expanded, that mod overrides the limitations so you will have to use their settings to define the limits instead. There is nothing I can do about it.



[dsc.gg]
[github.com]


Removes (almost) all limits regarding creating your ideology! Add any precept you want, add as many memes as you want (as long as they don't conflict) and much more!

WARNING: THIS IS EXTREMELY EXPERIMENTAL AND WILL PROBABLY BREAK A FEW THINGS. I SUGGEST BACKING UP YOUR GAME BEFORE USING!

Overview

- Removes the maximum limit of memes you can add.
+ This does not allow you to have conflicting memes, unfortunately. Allowing you to have conflicting memes is not possible due to the way these memes are programmed.

- Allows you to change your precepts to anything you wish.
+ So, yes, you can have the Transhumanist meme but think body modification is abhorrent.

- Allows you to have more than 3 relics!

- Removes the maximum Ritual limit of 6.

- Removes specialists limits, allowing you to add as many specialists as you wish.
+ It's important to note that roles that aren't Leader or Moral Guide allow there to be more than one pawn in a single role, so having multiple Sharpshooter roles is redundant unless you are going for roleplay purposes.
+ While you can have multiple Leader roles, only one Leader role is ever functional.
+ You can have multiple Moral Guides roles, and in fact, you need multiple Moral Guide roles if you wish to have more than just one pawn as one.

FAQ

Q: Can I load this mod in an already existing save?
A: Yes. You should be safe running this mod in an existing play through.

Q: Is this mod safe to remove?
A: It should be, but I would exercise caution. Make backups, only remove if you absolutely have to, etc.

Q: Is there any way I can edit my ideology on an already existing save?
A: Yes! You have to enable dev mode though, at which point you'll be given the option to enable Edit Ideology mode in the Ideologies tab.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: limits
155 Comments
Mlie  [author] 12 hours ago 
@Datboi Compatible in what way?
Datboi 20 hours ago 
Hey would you consider making this compatible with vanilla ideology memes and structure expanded?
t0m4s1t0 6 Jul @ 4:43pm 
FYI if you are using Vanilla Ideology Expanded this mod is incompatible. VIE settings have the option to increase the limits, though is not as flexible as this mod.
Mlie  [author] 5 Jun @ 8:10am 
@Apowoll Yes, it does
Apowoll 5 Jun @ 6:50am 
not work :(
slimeform 2 Jun @ 1:10pm 
It would be really amazing if there was a way to make it so my ideologies didn't spawn with 30 roles all automatically filled.
Steven Legstrong 26 May @ 2:30pm 
The nun's packing HEAT
Haerzog 22 May @ 8:43am 
Does ideology ever really effect NPC factions?
Trapus 26 Apr @ 6:58pm 
@Funny Valentine do these edit methods also fix any issues regarding the relic and ritual cap effects?
Incursion 24 Apr @ 4:47pm 
@Funny Valentine You can also edit the config file without having to edit the dll, though you won't get options to change the value in the rimworld mod menus.

Instructions are on my profile comments.