Arma 3
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Hasty Ambush (Random Start Time)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
264.432 KB
11 Jan, 2023 @ 3:07pm
18 Jan, 2023 @ 3:42pm
8 Change Notes ( view )

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Hasty Ambush (Random Start Time)

Description
You are the platoon leader of a recon platoon on patrol when you receive a frag order re-tasking you to conduct a hasty ambush of a rebel convoy.

*THIS IS A NEW VERSION OF MY HASTY AMBUSH MISSIONS - WITH A RANDOM START TIME*

As leader, you have the ability to set off all charges placed by you and your Demo Specialists.

THIS IS AN UPDATE TO THE ORIGINAL SCENARIO - This scenario will start at a random time, different each time it is played. I have also changed control of the platoon to use the High Command system (default LCTRL+SHIFT) to make ordering your squads easier. There are also actions (scroll wheel) to help in giving priority commands. These commands apply to the entire platoon, not just your squad.

(*NOTE: Laws of War not required. I cannot get it removed from the required items.)

A couple of tips:
1- The scroll menu commands apply to all squads, including the ones under High Command.
2- At least one BLUFOR must enter the grid referenced in the briefing or the convoy will not depart.
3- Once your platoon is set for the ambush, place them in "STEALTH" mode using the scroll wheel and they will mostly go prone. You might want to wait until set, or they may move too slow. Follow that up with a hold fire from the scroll wheel and wait for your moment to "GO LOUD!".
4- Use demo, and vary it, or just "GO LOUD!" when the time is right. Change it every time you run this mission.
5- Vary where you place your platoon for the ambush. Try different sides of the road, or try an "L" formation.
6- Try not completing the ambush, and move to the second task. This should make that task tougher. However, a team member must at least enter the grid to launch the convoy.

Questions, just ask.

*UPDATE 18JAN23 - I made the ambush area about twice the size to allow for more replayability. The trigger associated with it is also bigger. Just set the ambush along the route marked by the blue arrows.
5 Comments
SeaCow-52  [author] 17 Jan, 2023 @ 2:09pm 
@Liberty_Valance Make sure at least one BLUFOR enters the grid listed in the briefing. This grid is a good spot to setup the ambush. Even if you choose to setup elsewhere, at least enter it to activate a trigger that will eventually move the convoy. There is sufficient time to get your team setup before they move. There will be some wait time.
Liberty_Valance 17 Jan, 2023 @ 12:53pm 
the convoy never moves
SeaCow-52  [author] 13 Jan, 2023 @ 10:14am 
A couple of tips:
1- The scroll menu commands apply to all squads, including the ones under High Command.
2- At least one BLUFOR must enter the grid referenced in the briefing or the convoy will not depart.
3- Once your platoon is set for the ambush, place them in "STEALTH" mode using the scroll wheel and they will mostly go prone. You might want to wait until set, or they may move too slow. Follow that up with a hold fire from the scroll wheel and wait for your moment to "GO LOUD!".
4- Use demo, and vary it, or just "GO LOUD!" when the time is right. Change it every time you run this mission.
5- Vary where you place your platoon for the ambush. Try different sides of the road, or try an "L" formation.
6- Try not completing the ambush, and move to the second task. This should make that task tougher. However, a team member must at least enter the grid to launch the convoy.

Questions, just ask.
SeaCow-52  [author] 12 Jan, 2023 @ 1:11pm 
@Marc Thanks
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 12 Jan, 2023 @ 12:07pm 
Nice.