Victoria 3

Victoria 3

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National Ideas
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15.602 MB
11 Jan, 2023 @ 7:20pm
26 Mar, 2023 @ 8:04am
15 Change Notes ( view )

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National Ideas

Description
Adds National ideas to the game similar as in Imperator Rome and Europa Universalis! Idea is to bring little more flavour to the game and make nations play little differently from each other. Each idea gives 2 bonuses and one penalty with couple exceptions.





Full list of National ideas:

Argentina
Australia
Austria
Belgium
Brazil
Egypt
Finland
France
Second French Empire
Germany
Fascist Germany
German minors
Great Britain
Italian minors
Italy
Japanese Shogunate
Japan
Joseon
Mexico
Netherlands
Norway
Ottoman Empire
PRC
Persia
Portugal
Prussia
Qing
ROC
Russia
Sardinian-Piedmont
Serbia
Siam
Spain
Sweden
Texas
USA
USSR
Zulu

Mod for Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248

v1.1

-Redid law icons using Flags from Victoria 3 wiki. Also Added Persian and Portuguese National Ideas. Changed trade route quantity bonus in American ideas to 5% Capitalist investment pool contribution.

v1.2

-Fixed German and Italian National idea events. They are now fired trough completing journal entries for them. Added National ideas for Norway, Finland, Zulu, Korea and second one for France. Prussia now has access to unique institution called Prussia staff College instead military innovation bonus. National ideas are now in alphabetical order for easier browsing.

v1.3

-Added Argentina, Fascist Germany, Serbia and Siam. Redid Austria NIs and did some changes to USA, Belgium and Brazil.

v.1.4

-Added People's Republic of China, Republic of China, Texas and Australia (which is unlocked by the Federate Australia Journal entry.)

v1.5

-Replaced Capitalist investment bonus for Private construction allocation for USA. Rebalanced Coffee shops. Nerfed Migration bonuses across the board due to Arable land rework. Mil tech innovation replaced with army offense modifiers in Prussian army staff college since the former modifier is no longer working in 1.2.
Popular Discussions View All (1)
8
8 Apr, 2023 @ 5:52am
National ideas suggestions
Themos
36 Comments
Swedrox 28 Jun, 2024 @ 7:01am 
The mods is completely broken. Do not use it anymore.
Formations no longer have units
Ambi 25 Mar, 2024 @ 4:01pm 
@Themos do you plan to update it? right now there is a bug that all countires have no amry
南荒 1 Feb, 2024 @ 4:22am 
此mod不可用 删除了军事
jedih 23 Dec, 2023 @ 5:54pm 
Hey, I've been using this mod for a long time now and I've noticed a weird issue.. For some reason it removes the serfdom law set.

Anyways, love this mod and I hope you have a wonderful day and Merry Christmas!
Elentiya 3 Dec, 2023 @ 2:43am 
mod doesnt work anymore, removes all military and reduces gdp for some reason
sango213 4 Aug, 2023 @ 10:19pm 
I think that adding monuments in place of laws might work as well. I was considering this concept. Dunno if monuments are that flexible though. And it can obviously be conquered.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 21 May, 2023 @ 2:51pm 
sadg indeed
Jagamaschin 12 May, 2023 @ 12:45pm 
sad doesnt work
lewisdoom 26 Apr, 2023 @ 6:59am 
I love this mod but due to how it implements them through laws and theres no way to pass those laws (they just need to be in at the start) , its very incompatible with other mods, often they just wont load in at the start, would it be possible at all just to add a decision for the laws or something? I love this mod and want to use it more to add flavour to countries but it just isnt very easy to do
Themos  [author] 21 Apr, 2023 @ 9:44pm 
Countries start with their National ideas laws already active.