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seems to work but has some visual bugs only with the hero looks tho, might be jsut me with other mods, titles seems to be +1 atack power per every NG as 6+ng number, other than that i like dworf combo crit build
are there mods that dont like being active with this mod as well?
skills and attacks seem to be working just fine tho
There you should be able to find a list of mods you have subscribed to make sure this one is enabled.
From there you need to make a new character of any class. Find kelly the modder in town, interact with them, switch your characters class to the gunner class and you are done.
Being able to move while at max rpm makes it so much more dynamic and satisfying.
Thanks again, and also from one of my coop players, that also swapped over to that class.
Will give you feedback once I have played again.
(its my 3 player coop game, so the sheduling is a bit of a pain :*D)
My char currenlty has T3 Skills unlocked.
I agree, that everything that bothers me with this class is thematically correct on its own. But in combination it feels too punishing. (To a point where bats and ghosts are my mortal enemies :*D)
Regarding the single taps. If you can track how many bullets are fired within a time frame, you could do like: if there is at least 0,5* seconds between clicks, and the minigun starts from 0 rotational speed, the click does not increase the rotational speed and therefore the spread stays the same.
*) actual value depends on the balancing aspect
Would be great if the movement speed while on max rpm would be influenced by items. (No movement speed bonus from items = standstill. But items can increase, just as the combo can now)