Sid Meier's Civilization VI

Sid Meier's Civilization VI

41 ratings
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File Size
Posted
Updated
8.630 KB
12 Jan, 2023 @ 3:50am
19 Jan, 2023 @ 10:48am
2 Change Notes ( view )

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Resource Projects

Description
This mod adds 7 repeatable projects that upon completion will grant you 50 of the respective strategic resource.


Resource
Cost
PrereqTech
Horses
50
TECH_THE_WHEEL
Iron
100
TECH_IRON_WORKING
Niter
150
TECH_GUNPOWDER
Coal
300
TECH_STEAM_POWER
Oil
450
TECH_COMBUSTION
Aluminum
600
TECH_ADVANCED_FLIGHT
Uranium
750
TECH_NUCLEAR_FISSION
14 Comments
Der Sturmtruup 16 Dec, 2023 @ 7:38pm 
Why isn't it working? I've got it enabled and I've triple checked I'm subscribed, and I am, so what gives??
Darth Tiredlass 15 Dec, 2023 @ 8:15pm 
Seconding @axatoramus - does the AI use these projects, or is it player-only?
realkaka 11 Oct, 2023 @ 7:00pm 
资源
axatoramus 2 Feb, 2023 @ 3:26pm 
Does AI use it?
H.Humpel 28 Jan, 2023 @ 12:17pm 
@sascha: Great idea :steamthumbsup:
camembert4u 28 Jan, 2023 @ 4:58am 
Perhaps some of these should require certain districts? Perhaps only for the more advanced ones? Or horses could require a pasture in the city, Iron or Niter could require a mine, Coal could require a Lumber Mill (to make wood into charcoal), Oil or Aluminium could require an Industrial Zone (or a Campus, or both, and perhaps a mine for Aluminium as well), and Uranium could require a Mine and a Campus?
Liam  [author] 22 Jan, 2023 @ 5:16am 
Should work with base game and rise and fall
Pyrocrates1 22 Jan, 2023 @ 1:21am 
This one still works, good!
H.Humpel 20 Jan, 2023 @ 2:59pm 
If you are using this mod together with the Natural Gas mod, than you can enable an "Acquire Natural Gas" project with the Let Me Patch That For You mod!
Currently this project requires the tech Plastics (TECH_PLASTICS) and costs 700.
Liam  [author] 20 Jan, 2023 @ 2:54am 
If you want you can easily tweak the values, I play on huge maps with 50+ cities and units so I could see how this could be unbalanced for different speeds and maps sizes..