Total War: WARHAMMER III

Total War: WARHAMMER III

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Vampires of Nehekhara Sub Mod All Units to Arkhan Only
   
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Tags: mod
File Size
Posted
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1.212 MB
12 Jan, 2023 @ 5:32pm
21 May, 2024 @ 5:48pm
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Vampires of Nehekhara Sub Mod All Units to Arkhan Only

Description
Took all the units and made them all exclusive to arkhan. Everything should work from my testing.

For tech the grave guard are tomb guard, the knights are nehekhara cav.

Let me know if I made a mistake in terms of technology or if the units are showing up in other tomb kings(that aren't allied and using the allied recruitment).

Feedback would be great enjoy.






Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872414549&searchtext=Vampires+of+Nehekhara
33 Comments
MarineCARMINE  [author] 20 Apr, 2024 @ 3:41pm 
Update: just making sure everything is up to date and removed the hero's and lords from being selected in variant selector for VC.
MarineCARMINE  [author] 15 Sep, 2023 @ 8:50pm 
Update: Should no longer show up in undead recruit pool for vampires.
MarineCARMINE  [author] 6 Jul, 2023 @ 4:06am 
@Gleen Cross I have 0 problems with it. I check ever patch if there are any errors in the tables. Unless there was a patch today It should work.
Gleen Cross 6 Jul, 2023 @ 1:20am 
Hope it still works
MarineCARMINE  [author] 19 Mar, 2023 @ 10:04pm 
@Konstantin_Shio It has always been this way as it's part of the base mod.
Konstantin_Shio 19 Mar, 2023 @ 7:35pm 
@MarineCARMINE This is understandable, the question was different. Has there always been a chance to hire Non-Hekara troops in battlefields, in your modification. Or maybe it has changed because of some reason and it didn't happen before? If this change has happened recently, and it wasn't there before, maybe then it's worth updating the mod in this direction. If this has always been the case, then I have no more questions and thank you for your work.
MarineCARMINE  [author] 19 Mar, 2023 @ 6:06pm 
@Konstantin_Shio the only thing my mod does is change the faction recruitment and technology/skills used on them. Everything else is the main mod.
Konstantin_Shio 19 Mar, 2023 @ 5:11pm 
@MarineCARMINE Hmm, maybe I didn't notice this before, because I played for other factions, but there was no such situation before? Or from the words you said, have these units always been available for hire this way, even with your mod?
MarineCARMINE  [author] 19 Mar, 2023 @ 3:35pm 
@Konstantin_Shio I figured out it is indeed the base mod and my sub-mod doesn't edit that file. I could do it but that would make this mod incompatible with any other mod that edits that DB file.
Konstantin_Shio 19 Mar, 2023 @ 2:46pm 
@MarineCARMINE Thank you for your hard work, I hope my message will help make your mod better. =)