Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Key Class Missile Destroyer
   
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Tags: Ships
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14 Jan, 2023 @ 5:59am
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Key Class Missile Destroyer

In 1 collection by Falderol
Nahtlic Industries Ship Collection
18 items
Description
A kiting support ship, the Nahtlic Industries Key Class is designed to pelt opponents from a distance.

A heavily armored bow provides an average of 4 overlapping shields, a 3 thick armor cap, and an average speed of 80 forward and 90 kiting backwards; while also supporting hyperdrives, sensors, and the command center.

The modular blade consists of self supporting missile modules that can be swapped out depending on the mission.

# Key Class Destroyer Mk1
Crew: 170
Materials: 11,400 Steel, 787 Coils, 1,567 Hyper Coils, 177 Tri-Steel, 28 Diamond, 33 Processors, 80 Uranium
Armament: 8 HE Missile Launchers, 3 EMP Missile Launchers
Armor: 3 Thick Armor Cap, Average of 4 Large Shields Front
Speed: 78.8 m/s Forward, 89.7 m/s Backward
Utilities: Sensor, Hyperdrives

# Key Class Destroyer Mk2
Crew: 194
Materials: 12,556 Steel, 933 Coils, 1,731 Hyper Coils, 177 Tri-Steel, 28 Diamond, 41 Processors, 88 Uranium
Armament: 12 HE Missile Launchers, 3 EMP Missile Launchers
Armor: 3 Thick Armor Cap, Average of 4 Large Shields Front
Speed: 76.5 m/s Forward, 87.2 m/s Backward
Utilities: Sensor, Hyperdrives

And if you want all the ships in one happy collection, look no further
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904822936
2 Comments
Falderol  [author] 5 Mar, 2023 @ 3:02pm 
The other two included pieces are the modules i use for the HE and EMP. They can be used to extend the ship, swap around what it is firing, or in other ships.
desertmomof5 3 Mar, 2023 @ 8:05pm 
You gave us 2 extra ships. Ones a HE, and the other is EMP. Both don't have a source of power, engine, nor anything for command points