Arma 3
117 ratings
KJW's Radiate
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
308.764 KB
14 Jan, 2023 @ 6:15am
28 Jan @ 10:58am
26 Change Notes ( view )

Subscribe to download
KJW's Radiate

Description
KJW's Radiate allows for players to add realistic radiological threats to their missions in a fun, but fair, manner. To use the mod, simply use 3den attributes on an object and select the threat desired. There is no way to stop the radioactive source beyond securing it inside of a shielded container -- typically this will be a vehicle, though feel free to cover your objects in traffic cones to escape the spicy particles. Contact DLC is NOT required, however is heavily recommended for both CBRN mission assets and NBC suits.
Post Rewrite Wiki[kjws-arma-enhancements.gitbook.io]

Features:
  • Geiger counter item! The days of your player magically having a Geiger Counter built into their body are over, you must choose between telling the time and telling how close you are to death!
  • Multiple radiation types! Most radiation is completely harmless to you, but getting close to Alpha and Beta is a sure way to start putting your health at risk.
  • Irradiation! Touch a radioactive source without proper PPE? Oh no, time to go to the decon shower! Inhale a dusty source, take your drugs!
  • Decon showers! Contact DLC decontamination showers will now decontaminate your irradiated skin!
  • Slow torture until your demise! This mod does not outright kill players, but instead uses ACE Medical features
    as well as KJW's Medical Expansion: Core features in order to slowly make you less effective!
  • Background radiation! Just like real life, this mod features background radiation that is harmless. You would need to spend several months without dying on the same Arma server to have any effects even begin.
  • AI Compatible! This mod will now have NO difference between units and AI!

Compatibility files:
Compatibility files are loaded automatically based off what mods are loaded currently in ME:C. Read the documentation for PPE for what mods are currently supported by default. PRs welcome for your mods.


Mod Makers:
Please read the documentation for ME:C PPE

Discord: https://www.discord.gg/yHr4hJPPdG
Twitter: https://twitter.com/spicybagpipes
Github Repositories are accessible through my Discord; PRs are welcome!

The 612th Attack Battalion is recruiting! If you are interested in a more serious - but still chilled out & LGBT friendly - clone starsim, we would love to have you! Join via the link below.

https://www.discord.gg/fBRaddZZVV

Popular Discussions View All (3)
2
24 Aug, 2024 @ 3:54am
How to use radiation in Zeus
stefaniokrasini
1
19 Apr, 2024 @ 10:26am
Dust Zones
Bryce
297 Comments
Marki 6 Jun @ 7:34am 
Understood, from what I understand it works in levels of 0-4 nothing, 5-500 chance of damage and 500+
KJW  [author] 6 Jun @ 6:10am 
It is all in the documentation for ionisation
Marki 6 Jun @ 5:17am 
Alright. How does it work? I couldnt find documentation on the numbers
KJW  [author] 6 Jun @ 4:05am 
There is no "damage", it influences HR and blood
Marki 5 Jun @ 11:53pm 
How much damage does radiation do per cpm?
KJW  [author] 5 Jun @ 4:11pm 
ace medical does not have "lethal", all damage is damage
Marki 5 Jun @ 2:59pm 
What are the lethal or damaging levels of radiation for alpha, beta and gamma in this mod?
Nigel 5 Feb @ 2:43pm 
Works, thanks. Sorry to bother.
Nigel 5 Feb @ 2:20pm 
I repaired it earlier and had the same issue but I'll try reinstall and check then, thanks.
KJW  [author] 5 Feb @ 8:11am 
Repair your mod. This was updated over a week ago after ACE update broke it