RimWorld

RimWorld

242 ratings
Inject Genes
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
152.244 KB
14 Jan, 2023 @ 1:16pm
12 Apr, 2024 @ 3:22pm
7 Change Notes ( view )
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Inject Genes

Description
Mod has now been updated for 1.5, still supports 1.4.




Features

This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes.
However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys the genepack in the process. So if you plan on adding more genes into your pawn, it might be more beneficial to use the gene assembler.

If you wish to change Xenogenes to Germline/Endogenes instead, you can do so in the mod settings. Default is set to Xenogenes. Does not need a restart to take effect.



Compatibility

The mod shouldn't have an issue with other mods.
However, custom made genepacks will not have this function on. I will have to add support for them.


Supported so far:
Alpha Genes.
Split Genes.
WVC - Xenotypes and Genes.

Let me know if there are others I should add support for.



FAQ

Q: Will this overwrite a xenotype?
A: Nope. It will just add in genes without deleting anything.

Q: Can you get duplicates genes on your pawn?
A: Nope. If there is a gene in the genepack that the pawn already has, they will not be able to use it.

Q: Is this a new item?
A: No. This is a feature I added to the genepack already in game. No item has been added.

Q: Can I remove the gene it added, if I accidentally added the wrong one?
A: No sorry, you'll have to use another mod that enables that. Mine just lets you add genes.

Q: Can I switch Xenogenes to Germline/Endogenes and visa versa instead?
A: Yup! Just enable Germline/Endogenes in the mod settings and you are good to go. Does not need a restart. Default is Xenogenes.

Q: Compatibility with HAR (Humanoid Alien Races)?
A: I am not sure. I know HAR now has the ability to block genes on a race but whenever this mod will respect that, I do not not. I don't use HAR and haven't had a chance to test it, sorry.
However, injecting a pawn with a gene is user directed, so just don't inject it into your race.



Changelogs

Added a post in discussion for changelogs. Or you can check the "Change Notes" at the front, beside the image.



Credits:


Please check the "Credits" file in the mod folder for a list of the wonderful people.

Image made by me.
Popular Discussions View All (2)
1
10 Mar, 2024 @ 6:00am
WVC Patch Failed
KΞNTΛR
108 Comments
AmaDeus 12 Jul @ 1:33pm 
@Quilava and I am hoping you will keep you passive aggressive behaviour to yourself ... just be fckn grateful
Quilava 12 Jul @ 5:06am 
1.6 finally release, im hoping to see the update soon as author promised :cool_seagull:
Karkino 12 Jul @ 12:49am 
for those worried. this still works fine in 1.6. sadly you cant force inject into another pawn. only "self use"
King DaMuncha 11 Jul @ 10:08pm 
please update
oscarmdsh69 11 Jul @ 1:32pm 
1.6 update coming?
KawwaK 10 Jul @ 12:38pm 
I refuse to play the game without this mod! Thanks for it!
moonstar67ppm 4 Jul @ 1:11am 
pardon my earlier comment. it was disturbance from lycanthrope VRE mod. apparently it has it's own germline inject method, unlike default gene implant. when using regular gene implant from vanilla DLC, any injected xenogene from source host will carry over to new host
moonstar67ppm 3 Jul @ 12:48pm 
I got good build of sanguophage + extra injected genes, but when i implant gene to other pawn, they only retain default sanguophage. is this intended, or just a matter of sorting issue?
Wistala  [author] 2 Jul @ 5:19am 
Once 1.6 has been officially released I'll have a look.
不吃辣只要糖 1 Jul @ 6:48am 
1.6pl