Garry's Mod

Garry's Mod

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[ARC9] EFT Pistols
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Realism
File Size
Posted
Updated
624.277 MB
16 Jan, 2023 @ 10:08am
30 May @ 8:20am
26 Change Notes ( view )

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[ARC9] EFT Pistols

In 2 collections by Darsu
Darsu Addons
26 items
ARC9 Escape From Tarkov
14 items
Description
All of the Pistols from Escape From Tarkov on ARC9 base!

List of included weapons:
Desert Eagle L5/L6/XIX, Five-seveN, Glock 17/18C/19X, M9A3, M1911A1, M45A1, P226R, USP .45, PM, PB, APS/B, PL-15, SR-1MP, TT-33, CR 200/50DS and RSh-12.

Some features:
  • IDENTICAL customization to actual game, >250 attachments included, everything from 0.16.6
  • (almost) Identical recoil and stats (damage multipliers can be adjusted)
  • Original animations - multiple reloads, inspects and malfunction fix sequences. Properly configured for third-person too!
  • Original sounds with indoor-outdoor mixing
  • Includes Custom slot™️ for extra modifications for your liking - get EFT Extras
  • Restored cut content: Rhino 40/60DS barrels; Rhino speedloader

You can use settings to configure or disable certain features.

All content included in this mod belong to Battlestate Games Limited. I do not make money off this content in any way, shape, or form. I am not affiliated with Battlestate Games Ltd. in any way. This workshop addon is completely free of charge and can be downloaded by any Steam user. You can purchase Escape From Tarkov and download it from official website https://www.escapefromtarkov.com/

Credits:
  • Battlestate Games LTD - assets
  • Darsu - porting and lua
  • hörjenger - material setup
  • GroveZ - qci

Have fun and don't ask for more stuff please
Popular Discussions View All (7)
15
20 Jan, 2023 @ 2:02am
What's the next weapon?
phillpin
10
4 May, 2024 @ 5:53am
goofy glitch on where my hands are bugged as ♥♥♥♥
Bo Sinn
2
5 May, 2024 @ 12:02am
Weird perfomance issues
arsonist
371 Comments
DarthKiller 27 Jun @ 4:11am 
Hey is there any chance you could adapt npc pistol animations for them? I know that natively npcs like combine don't support those animations but in general and using literally ANY of the animation fix/replacements that are out there which fix this issue would make this addon SO much better. Especially when using the MW Animations. I am lacking some nice pistols. The ARC9 MW19 pack did just that but those pistols are a bit buggy. (Also please avoid the revolver animations if you ever do so :D)
Darsu  [author] 23 Jun @ 6:28am 
old asf screenshots, cs:go hive map, unsure if it still available in any way
Goober_but_tactical 23 Jun @ 6:24am 
What is the map used in the fourth picture?
RYUJIN1041 23 Jun @ 5:12am 
Thanks&Soryy Darsuさん
I can only cheer from afar

Hopefully this will be corrected someday.)
Darsu  [author] 23 Jun @ 3:31am 
you also seem to use custom player animations which may look more static than default ones
Darsu  [author] 23 Jun @ 3:27am 
thing changed about tpik is weapon position calculation - previously it was just using first person position and it wasn't good - clipped a lot and only local player could see it, all other players would see static weapon in incorrect position
after update (3 months ago) it now have correct position visible to all players on server and it's technically more stable

btw this is first person base, tpik is an experemental feature
also new position matches eft better as player runs with one hand off gun, eft extras pose you use in videos is unofficial

wdym broken? was fine last time i tested
RYUJIN1041 23 Jun @ 2:45am 
This is a GMOD video from one years ago....
To begin with, I feel that the quality has gone down, such as “running with the gun pointed up” and “running motion is different”. *Personal opinion....

Also, the TPIK on the pistol is broken!

https://youtu.be/Vb5Ll3w08Ok?si=kTSoQ2qZTUPyUzfR

https://youtu.be/p_7nMzHzXW8?si=sB9pdjJoXQGnnnr2

https://youtube.com/shorts/6wSw9GcVHOE?si=pkxcfxPqnubO_3VF
Darsu  [author] 23 Jun @ 1:55am 
here's comparison how it was before vs after
https://i.imgur.com/ycePW3c.mp4
Darsu  [author] 23 Jun @ 1:41am 
??
i don't understand, what is wrong with that?
it was clipping into body too much when you were running before, now it follows movement of arms like it should
using safety now puts weapon away like it should without any clipping, i specifically added correct positions for every weapon
RYUJIN1041 23 Jun @ 1:19am 
It is unfortunate that the new version does not have the third-person “run”, ‘hold’, and “safety” actions of the previous version.

When I run with a gun, it becomes a GMOD based run, which is awkward.
Could you please fix this? (JP)