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The major difference stems from the fact that Unhallowed Earth is part of the EK2 base mod. As such its a ritual presented to everybody and is balanced to fit in with the rest of EK2.
When creating Undead Expanded my focus was not balancing, but to provide you with a range of functionalities to spice up and expand your experience as a Necromancer and Lich. I would consider these to be substantially more powerful than what much of the base mod provides (barring perhaps the ability to change cosmetically).
Naturally I want to allow you (and I) to play the games we want to play and so when using EKUE, please expect a mod tailored to individual freedom and not so much balance.
Thanks for inquiring!
Quick question/complaint, when reviving knights through unhallowed earth, my characters lose all their traits, including education and genetic, making it inferior to the 'create undead thrall' interaction. Assuming it's intentional, I'm curious -- why the difference?
I have patched the mod to now be marked down as for 1.15.0.2. Effectively this doesn't change anything but it should remove the triangle in your mod launcher. Also as Μεσημερινή παχιά pointed out changing your game version to 1.15.0 in the beta screen should change it to 1.15.0.2. (I did initially get confused as well when rolling back my game.)
I've tried using the Interaction and it has been working fine on my version. Are there any particular characters you've been trying to convert or any other information you could give me to try and replicate the issue?