Stormworks: Build and Rescue

Stormworks: Build and Rescue

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AJ-02 Multi-role strike jet
   
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Vehicles: Vehicle, Air, Advanced, Weapons
Tags: v1.6.13
File Size
Posted
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440.243 KB
16 Jan, 2023 @ 11:22am
11 Feb, 2023 @ 1:17pm
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AJ-02 Multi-role strike jet

Description
WEAPONS PACK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919158507

i really left this as WIP for 3 weeks without any changes huh? anyway

holy bingle theres a lotta words here sorry

The AJ-02 is a multirole jet fighter with a focus on ground attack capability. It features decent speed, great maneuverability, and compatibility with more advanced weapons.

STATS:
Max speed: 180 M/S
Fuel: 9200 L internal
Endurance: 75+ minutes at full throttle

STARTUP:
1: turnon 'main battery' key, left side
2: press 'engine' and 'avionics' buttons. engine will start automatically
3: turn on lights and warning buzzer switches below throttle, as required
4: close canopy by pushing 'canopy' on the floor
5: switch 'release wheelbrake' on bottom left of the center panel, and taxi using up/down axis for throttle, left/right arrows for steering, and 6 for wheel brakes.

FLIGHT:

Very simple to fly, uses a ZE gyro. Note that the altitude hold requires the 'auto level' button to be on as well. Airbrakes are toggled with the 3 key.

WEAPONS SYSTEMS

Guns/wingtip AAMs are fired with Trigger, pylons are used with 1, and chaff is launched with 2.

Pylon switches are numbered 1-8, with 1 being the far left pylon and 8 being the far right. "Pylon launch/fire" toggles whether the pylon is launched or sends a composite on/off signal to the selectec pylon. The on/off channel can be changed with the 'pylon launch channel' arrow buttons.

To the right of the artifical horizon are the AAM controls. The indicators below the arming buttons indicate whether the missile is on the pylon (if the light is off when the pylon is armed, there's no missile there) the

Gun and internal chaff controls are on the bottom right.

The AJ-02 has a fixed laser designator in the nose. To use, turn on 'dogfight radar'. Laser range is displayed via the line on the right side of the gunsight, 0-4000 metres.

For GPS A2G weapons, enter the GPS and ALT coords on the right side panel, and flick 'weapons radio on'. Set weapons radio frequency on the far right side, below the comms frequency keypad. Note that the weapons included in my weapons pack use radio frequency 100.

FOR TARGETING/CHAFF PODS:

Note that the advanced pods in my included weapons pack are only compatible with the center 2 pylons, and require an electrical cable connection with the bottom of the plane. To use pods, flick 'video hardpoint to display' on the far right side, and 'hardpoint L/R' to switch between 2 pods. 'hardpoint comp to radio' sends GPS coordinates from the pod into your weapons radio, for GPS/SARH weapons.

RADAR:

The search radar has a range of 12 KM. Toggle it with the right-side switch.
Below this is the 'dogfight radar' button, which toggles the fixed dogfighting radar with a range of 1200 metres.
The red dots are radar contacts, and the green line shows the closest contact. The right-side line shows the range of the target. If the 'IR IFF beacon' switch is on (lights section), it will display blue dots for detected IR laser targets. To change laser frequency, use the keypad on the right side.

MISC:
Communications radio control is on the right side.
The plane comes with a GPS map on the right side.
Cockpit heater is on the floor.

GPS map: https://steamhost.cn/steamcommunity_com/id/unepicgamer/myworkshopfiles/?appid=573090&browsefilter=mysubscriptions&p=4
ZE gyro: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2025679099&searchtext=ZE+gyro