RimWorld

RimWorld

30 ratings
Pollution Tweaks
   
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Mod, 1.4, 1.5, 1.6
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1.053 MB
16 Jan, 2023 @ 12:51pm
14 Jul @ 6:27pm
9 Change Notes ( view )

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Pollution Tweaks

Description
Gives more control over how pollution is generated in the world.

Also adds options for making Acidic Smog spread pollution, and for controlling how "nearby pollution" is calculated. They are found under Mod options.

Default values mimic vanilla behavior.

The controls in the preview image works as follows:
  • Pollution: This is the vanilla slider - it is unchanged, except that it now has an explanatory tool tip. The vanilla behavior is a bit hard to understand, as it controls the fraction of tiles that are polluted, not the general pollution level.
  • Pollution range: This controls the possible range of pollution values for the tiles that are polluted. Vanilla is 25% - 100% (as in the image).
  • Adjust pollution variance: This changes how the pollution is generated:
    • The vanilla version (i.e. not checked) leads to the effect that a low "pollution" value gives a low number of extremely polluted cells, while 100% pollution makes all cells polluted, but using the entire range of values (from "Pollution range").
    • The modded version (i.e. checked) makes the range of pollution values of the map tiles span the entire range for any pollution percentage.
31 Comments
Kathanon  [author] 14 Jul @ 6:28pm 
Update:
- Support for RimWorld 1.6.
CrackaJack 16 Apr @ 6:18am 
i need a mod making toxic fallout pollute the map....
FoolishJester 18 Aug, 2024 @ 10:25pm 
yeah its active, not sure what causing this, ill work on it and if i find anything ill get back to you
Kathanon  [author] 18 Aug, 2024 @ 5:20pm 
When setting up the world for a new game, two new controls are added just under the vanilla slider. If they are not there, check that the mod is active.
FoolishJester 18 Aug, 2024 @ 3:10pm 
wheres the sliders? im in the menu and there is none, only the normal pollution slider
VelxraTV 30 Jul, 2024 @ 12:22am 
excellent mod indeed
Tenshigaki 24 May, 2024 @ 8:04pm 
Very underrated mod, ty for sharing!
#6 20 Apr, 2024 @ 10:31pm 
Thanks for the help, I'll give it a whirl.
Kathanon  [author] 20 Apr, 2024 @ 10:24pm 
Yes. Experiment a bit. You can generate the world and see the effect, then go back and change the settings.
#6 20 Apr, 2024 @ 10:05pm 
I see, and if I set pollution high and the range in the middle it'd be somewhat polluted all over?