Dwarf Fortress

Dwarf Fortress

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Vanilla Civilizations Expanded Sun Elves Playable
   
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660.212 KB
18 Jan, 2023 @ 7:19am
21 Jan, 2023 @ 5:34am
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Vanilla Civilizations Expanded Sun Elves Playable

In 1 collection by L'Homme Crabe
Vanilla Civilizations Expanded Forgotten Realms Elves
7 items
Description
((You can use everything from this mod for your projects.))

Now with unique Helm & Cap

This mod adds an Sun Elf civilization based of the lore of The Forgottens Realms.

This civs is a less hippies than generic elves and also more "civilized" and less friendly than Moon elves.

They will accepts wood and products made from dead animals.

They will Ally, Fight, Trade,And Conquer by their own.

This civilization is playable.

This civilization doesn't replace base game elves.

Like the civilizations from the Creator SEEU who i learned to mod by looking at his code, the goal of these mods is to increase the number of civs and make the world more lively.
13 Comments
Eigenvektor 19 Jul, 2024 @ 4:39am 
same for data/installed_mods/Vanilla_Sun_Elves_Playable (9679)/graphics/images/sun_elf_hair_straight.png
Eigenvektor 19 Jul, 2024 @ 4:38am 
I meant on linux
Eigenvektor 19 Jul, 2024 @ 4:36am 
sun_elf_hair_Corpse.png this assets is named case insensitive. According to attempts to load it must be sun_elf_hair_corpse.png This leads to a crash on windows
lonewined 12 May, 2024 @ 9:33am 
Any plans regarding adding portraits support, like in this dark elves mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3243046197 ?
FORFRANZ 25 Jan, 2024 @ 12:18am 
Hello I don't know if its a intended feature or not but I have no messagers option at all when I open the nobles menu. I've sent half my elfen army to occupy a base and can no longer get them back since i have no messager to talk to the other kingdom.
L'Homme Crabe  [author] 22 Jan, 2024 @ 6:00am 
this is important " LARGE_IMAGE:0:1:0:2] " it tell it will be a large image that will use more than one tile and it say wich tiles are used in this case 0:1 and 0:2
L'Homme Crabe  [author] 22 Jan, 2024 @ 5:57am 
@Calvin you can use 2 32x32 tiles for one item and creature so the top of the hat is at the bottom of the second tile. Then in the code it will look like that for the helms " [LAYER:CLOTHING_HELM_LEATHER:DROW_HELMET:LARGE_IMAGE:0:1:0:2] " so it use 2 tile for one helmet.
L'Homme Crabe  [author] 20 Jan, 2024 @ 9:16pm 
@Calvin with Piskel you can overlay sprites over the creatures you want to make the gear on and when you have the result you want you juste make a sprites sheet. What i did first was to learn looking at the vanilla graphic how the graphics tile sets work. Here a guide to help you https://bay12games.com/dwarves/modding_guide.html also you are allowed to use everything from that mod for you personal or public work =).
Calvin 20 Jan, 2024 @ 1:48pm 
How did you do the custom helmets for the elves? im trying to figure it out and make some more custom helmets for a personal mod but i cant figure it out
Smirk😏umcision 21 Jun, 2023 @ 10:22pm 
I started a sun elven fortress but can only assign a single squad, the armathor-captian's squad. Is this intended? The elves in this world are nearly extinct and I will need larger armies.