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Hmm... Perhaps this mod could be used to fix guns that overheat too quickly and start jamming, by lowering ACE overheat parameters way down, putting those guns in the exceptions section (I presume there's one), assuming that section still works, and then cranking the mod up to boost everything else back up. The MCX Raptor with 8.6blk I finagled together and the Terminator plasma rifle from Max both come to mind as overheating way too fast... though I sort of like how that makes them a challenge. Might work, though.
I didnt make the original mod, I just applied tweaks to make it work better
["rhs_weap_m4a1_blockII",1,1,1,3,100,1]
Which means 1% Overall jam chance, 1% feed failure, 1% Failure to chamber, 3% Dud round, 100% chance it will fail to extract, and 1% chance it'll fail to eject.
Just play with numbers man, I dont know your settings on your server.
I.e.
["rhs_weap_m4a1_blockII",1,1,1,3,1,1]
First number is Jam Chance
2nd is Failure to feed
3rd is Failure to Chamber
4th is a Dud round
5th is Failure to extract
6th is Failure to eject
And 100 in the added quantity does nothing.
Thank for the reply
So I just tested it, Make sure you dont tab through things, Its not closing for me when I hit enter, so it may be a skill issue :P