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Douglas AC-47D Very Spooky by Uncle T
   
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Era: 1900s
Category: Military
Type: Plane
File Size
Posted
Updated
77.011 KB
19 Jan, 2023 @ 8:04am
12 Jan @ 5:38am
3 Change Notes ( view )

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Douglas AC-47D Very Spooky by Uncle T

In 2 collections by Mean Green
WWII Aircraft by Uncle T
421 items
Post WW2 Aircraft
54 items
Description
FOR VERSION 1.3!

EDITED!
Before the actuators where updated in 1.6(?) to make them less "floaty" this plane had minor issues with clipping actuators in the complex landing gear making the plane go bananas. This was usually easily fixed by a respawn or by operating the landing gear, but after the update to actuators they just freak out every time so I have had to completely rebuild and simplify the landing gear.

This is my version of the Douglas AC-47 Spooky.
It's a bit rough around the edges and definitley an approximation and not a 1:1 replica.

This is the very spooky close ground support gunship version of the C-47 used in the Vietnam war is armed with 3 x 7.62 mm General Electric GAU-2/M134 miniguns firing through the port windows. It was designed to provide more firepower than light and medium ground-attack aircraft in certain situations when ground forces called for close air support. It achieved this by circling the area and saturating it with bullets.

It has a crew of 7: pilot, copilot, navigator, flight engineer, loadmaster and 2 gunners.

Alt controls to fly.
W/S: Variable throttle.
S: Ground brake.
A/D: Ground steering/Yaw.
Up/Down arrow: Pitch.
Left/Right arrow: Roll.
X/Disable steering: Landing gear.
L/Headlights: Approach light.
B/Beacon: Fire in the left engine.
K/Hazard lights: Fire in the right engine.
Fire action 1/Num1: Gatling guns. Aim by looking left and centering the sight on your screen, or by using the camera sight.

Camera 1: Center gun sight.

NOTE! Be careful with turning too tightly for too long. If speed goes below 230 kph while in a tight turn the plane just starts freaking out and it's often impossible to recover - the plane just starts going off in all directions witn no logic to it. I'm guessing the "dynamic aerodynamics" is playing us a prank yet again. You have been warned!

This plane has been requested quite a few times but I've hesitated to build it simply because of the difficulty in Brick rigs to make round sloping shapes and still keep the inside of the fuselage resonable clear of intruding bricks, since there's no real point of having a transport plane with no cargo room, and also the very tricky thing to add working doors to those same shapes and still have it look reasonably like a C-47.
This version has the main cargo area, but the rear part of the cargo area is a bit tricky, at least for me, to keep "clean", and I really have no idea how to add working cargo doors with the limited set of scaleable pieces available in the game at the present, so the rear doors are sadly cosmetic. The small front door works but is too small for chunky boy Bob to fit through.
The nose also looks like a patchwork but that's as good as I have the energy and skill to make it and still have at least some space inside for a cockpit.
At least the new smaller actuators allowed me to recreate the folding landing gear rather decently. However the main part of the new small hinge actuator does not render at distances over like 10 metres so they seem to disappear at a distance. It's still there and it still works though it looks a but weird.

Feel free to edit, but if you re-upload publically in any way please acknowledge the original creation and creator.

Have fun!
14 Comments
Mean Green  [author] 12 Jan @ 5:38am 
EDITED!
Before the actuators where updated in 1.6(?) to make them less "floaty" this plane had minor issues with clipping actuators in the complex landing gear making the plane go bananas. This was usually easily fixed by a respawn or by operating the landing gear, but after the update to actuators they just freak out every time so I have had to completely rebuild and simplify the landing gear.
If you don't get the updated version try to unsub and resub, this forces Steam to DL the file again locally.
Mean Green  [author] 25 Jan, 2023 @ 3:03pm 
If you're on the ground it's most definitely scary :)
Kilroy 25 Jan, 2023 @ 3:02pm 
scary
Mean Green  [author] 20 Jan, 2023 @ 9:52am 
Last paragraph I promise: As I've stated elsewhere my current to-do list of WW2 planes has over 50 planes on it (planes I want to build and requests from others), and several of those will be made in 2-4 versions, so I guess I also feel I have enough on my plate for now without adding ground vehicles. :)
Mean Green  [author] 20 Jan, 2023 @ 9:49am 
Oh and I have of course built some (bases and) cars and vans and a scout jeep for my nine-year old nephews Destructive Legion. That's all the orange stuff in my Workshop, but that's just me building simple vehicles to his specifications and they're not based on any IRL stuff. Well except the planes since they're just reskinned versions of my other planes. :)
Mean Green  [author] 20 Jan, 2023 @ 9:44am 
I have built two half-decent versions of the Swedish Strv 103 or S Tank, and of course my 19th century steamversions of the Brummbär and StuG :D, but tanks and ground vehicles are not really where my interest lies when it comes to what I want to build, and there are so many great builders who make tanks and other military vehicles.
One big part of me starting to build at all was that I felt like there was a severe lack of nice WW2 planes that actually flew ok in 1.1.3. A lot of the existing ones were low brick ones or for Legacy so I decided to try to build some myself. The first ones are a bit rough around the edges to say the least but I've improved a bit since my Swordfish and Me 262. :)
Both of those have had slight updates to make them look a bit nicer but are still not the beat. Though they fly pretty well at least.
Mean Green  [author] 20 Jan, 2023 @ 9:38am 
The 1.3 aerodynamics is IMO a step up from 1.2 in many ways, but it has introduced a few new issues like utter lack of lift and control at speeds under 100-120kph but pretty huge lift over 250 kph, so small planes with weak engines like my Piper Cub REALLY struggle to get off the ground unless I increase engine power so the top speed becomes 450 instead of 160 and some RIDICULOUS trimming is need to keep it from shooting upwards like a rocket even at speeds over 150 kph. I was hoping that Fluppi would "bend the graph" a bit at lower speeds (it's apparently directly proportional to speed now but could use a boost at low speeds) especially since this also severely affects people building cars with aerodynamic surfaces for better grip, but it seems hes not going to unless it changes before release.
burry 20 Jan, 2023 @ 9:26am 
Hopefully 1.3 does fix some of the aerodynamic issues. Also, have you ever thought about building tanks, APCs, or anything of the sort?
Mean Green  [author] 20 Jan, 2023 @ 8:57am 
I'm glad you like them. :)
I'll wait for the official release of 1.3 to see what is actually in it for aerodynamics before I build more I think. And once it's released I'll probably start by tweaking my 100+ other 1.2 planes to work properly in 1.3, and it seems like that can be a quite a bit of work and will likely take a few weeks, but after that I'll probably get back into building some new ones too.
burry 20 Jan, 2023 @ 8:52am 
Loving all the builds you’ve been pumping out recently