Barotrauma

Barotrauma

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Burr-C
   
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File Size
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19 Jan, 2023 @ 10:28pm
24 Jan, 2023 @ 8:10pm
5 Change Notes ( view )

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Burr-C

In 1 collection by Steve_the
Challenge subs
6 items
Description


WARNING! THIS IS A "CHALLENGE SUB", IT DOES NOT FUNCTION OUT OF THE BOX!
In order to add an interesting challenge to a run this sub is only partially wired and/or armed. You have to restore it to full working order ingame! If you just like the design a fully functional version can be found: Here

Futher info is provided in the Notes section.



Stats and features
Tier Two transport sub
Priced: 14,500 mk
Cargo capacity: 68 Crates
Size: 43x23m

  • 1 Large hardpoint
  • 1 Tri chamber railgun with small coaxial mount
  • 1 Hardwired coilgun
  • 1 Depth charge launcher
  • 2 Cameras
    One Fore and one Aft
  • An Automatic discharge coil
    Located on top
  • All three crafting stations
    With linked large lockers
  • Fully furnished "Research lab"
    Blood red lights toggleable with the switch next to the altar
  • 2 Subsurface electric™️ automatic battery backups
    Charges/discharges automatically to prevent undervolting.
    No one sub should have all that power.
  • And Dugong style auto doors
    Only a couple near the bridge

In game Description

The Berr-C is a piece of Berilia wreckage partially restored into a Church-ship that's been siting in coalition impound since it was siezed. The operation to capture the vessel ended with 13 casualties, the ship heavily sabotaged, and a massive blow to morale. The coalition wants it gone enough to give you a heavy discount, if you're willing to fix it...

Notes

In order to get the sub working you have to wire it up ingame. There should be enough manually placed resources, wires, and FPGA's in the fab room to at least get it moving, along with what randomly spawns in the wreck.
The turrets and cameras can be tapped into via the relays. The pre-placed relays have also had their max power increased to 10,000 as not to cause any bottlenecking issues.

The second and far fatter entry in my "Challenge sub" series this one's a doozy. It's intended to make a campaign more difficult via the novel challenge of repairing the sub and provide much deeper customization than usual, you're the one building the sub after all. In the Burr's case I removed a bit of the tedium by pre wiring all the lights and added the conundrum of the third engine. As is the Burr-C is using the former lower engine bay as it's second ballast tank, but the engine still works. So with some clever wiring you can sacrifice half your ballast and kick it into maximum overdrive. If you're gigabrained you could even switch between dual ballast and turbo, how to wire that up is the million mark question. Third engine aside you've also got two hardpoints in an unorthodox configuration and limited periscopes to tango with aswell.
Lastly please don't attempt this sub without people you trust, on one off missions, or on a higher difficulty than you're comfortable with unless you truly want a CBT fortified experience

Please leave any issues you encounter in the comments and good luck!

Link to my other subs
Link to more "Challenge" subs
1 Comments
Steve_the  [author] 20 Jan, 2023 @ 10:36pm 
Update:

-Reactor power increased
-Top engine's thrust and power requirements decreased
-Fixed issues with hull

The sub didn't have enough power to charge Idle with all Items connected