Don't Starve Together

Don't Starve Together

802 ratings
WUMA(雾码)
4
6
3
3
3
2
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
110.645 MB
21 Jan, 2023 @ 9:22pm
4 Aug, 2024 @ 7:28am
13 Change Notes ( view )

Subscribe to download
WUMA(雾码)

Description
I’m lost… will you take me home?


Health:100
Hunger:100
Presence:100
______________________________
Wuma’s sanity bar has been replaced with a presence bar.

They have the same mechanics, effects that affect sanity will affect presence. However, low presence will not trigger hallucinations.
_______________________________________________
【Signal waves】


For each 1 point decrease in presence, Wuma’s sprite will also decrease in 1% opacity, when presence reaches 0, Wuma will completely disappear, and enter the [Disconnected state]

Under [Disconnected state], Wuma will ignore all collisions with the world, but is unable to perform any real actions and attacks, and will not be attacked by other creatures. Wuma’s hunger bar will also remain frozen, without any increase or decrease until Wuma exit’s the [Disconnected state]

Wuma’s health will passively regenerate or degenerate to match her presence at a speed of 0.5 per second until her health is equal to her presence. (If Wuma is in the [Disconnected state], her health will continue to deplete to 0, and she will die)
_______________________________________________
【Signal Disruption】

When Wuma receives damage, she will lose 10% of her max presence, and leave behind a non collidable [Afterimage].

[Afterimage] will remain in the world until it is retrieved by her.

Wuma can right click the [Afterimage] to manually retrieve the it, and restore the missing amount of max presence

When Wuma leaves the game, and her afterimage still exist on the map, then she will immediately take them all back, and restore all of her missing max presence.
_______________________________________________
【Rewind】
FLASHING LIGHTS WARNING: WHEN WUMA USES HER LONG DISTANCE TELEPORT, THERE ARE FLASHING EFFECTS OF STATIC TV, USE WITH CARE

When there is an [Afterimage] somewhere on the map, Wuma can press Z, and after short flashes, she will teleport to her last placed [Afterimage] and retrieve it.

If the [Afterimage] is on-screen, she will instead dash towards it, creating a disrupted rift in her path which lasts for 3 seconds. All enemies that step on the rift will take 10 damage every 0.2 seconds, and be slowed to 95% of their usual movement speed.
If a creature is killed by the rift, it will drop 1 nightmarefuel

If another player right clicks an [Afterimage], the player will be teleported to Wuma’s current location.
_______________________________________________
【Quantum entanglement】

When Wuma perishes, she will reach the [Quantum Ghost] state, and her [Afterimages] will not be retrieved.

When in the [Quantum Ghost] state, she can haunt clockwork creatures to paralyze them for 10 seconds, where any attack cannot wake them up during this time.

When other players give non-revival items to Wuma, or when Wuma haunts items dropped on the floor, these items will be teleported to the old TV.


【Creation】

Screwdriver: Wuma enters the constant with this screwdriver. 1 gear + 5 nightmare fuel, infinite durability, 1 attack, can be used to stab yourself or other players. When Wuma wields this weapon, everytime she hits a player will restore 1 presence to her. When everyone is wielding this weapon, theres a 10% chance to recieve a gear when attacking a clockwork with this weapon.


Schrödinger's paper box: 4 papyrus, creates a carryable 3x3 box, when anything is placed in this box and it is closed and reopened, there is a 50% chance it will duplicate the items inside, and a 50% chance that it will simply consume the items. (Items created will be dropped on the floor)

Old TV: 5 gears + 2 electrical doodads, when Wuma is in the [Quantum Ghost] state and haunts the old TV, she will revive with full stats at the old TV and retrieves all her [Afterimages]. Reviving at the old TV will not cause the health penalty, but the TV will become broken.
When a player hits the old TV with a screwdriver, they will use 1 gear in their inventory to attempt to repair it. However, there is only a 10% chance of a successful repair (if Wuma does it, theres a 20% success rate instead)
An operational old Tv will play a programme for 1 minute during night time, players who stay to watch the programme will passively gain sanity at a rate of 1 per second.

Translated by ironhelmet8
Popular Discussions View All (5)
6
23 Jan @ 12:54pm
技能树详细介绍
LUOXIA11
1
27 Jun, 2023 @ 3:38pm
0 Sanity Patch
Luneyl
0
4 Jan @ 1:48am
量子飞刀攻击永不妥协的捕兽夹会崩溃
云攸一Yuuyi
141 Comments
落霞霜 30 Apr @ 12:10am 
self =
running = table: 0000000010E32A90
waitingfortick = table: 0000000010E339E0
hibernating = table: 0000000010E333A0
tasks = table: 0000000010E33940
waking = table: 000000004155EEF0
attime = table: 0000000010E32B30
tick = 890902
k = PERIODIC 250378: 0.000000
v = true
already_dead = nil
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
tick = 890902
scripts/update.lua:240 in () ? (Lua) <224-298>
dt = 0.033333335071802
tick = 890902
i = 890902
落霞霜 30 Apr @ 12:10am 
x = -192.3999786377
y = 0
z = -49.778835296631
ents = table: 0000000050319D70
k = 1
v = 152334 - dyc_wall_stone (valid:true)
vradius = 0.5
range = 1.2
../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_king_laser.lua:289 in (upvalue) Scorch_OnFadeDirty (Lua) <263-296>
inst = 250378 - xxx_wuma_king_laserscorch (valid:true)
x = -192.3999786377
y = 0
z = -49.778835296631
burnfx = 250478 - firesplash_fx (valid:true)
../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_king_laser.lua:301 in (field) fn (Lua) <298-308>
inst = 250378 - xxx_wuma_king_laserscorch (valid:true)
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
落霞霜 30 Apr @ 12:09am 
attacker = nil
damage = 100
weapon = nil
stimuli = nil
spdamage = nil
blocked = false
damageredirecttarget = nil
damageresolved = 100
original_damage = 100
redirect_combat = nil
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_king_laser.lua:255 in (upvalue) doburn (Lua) <241-261>
inst = 250378 - xxx_wuma_king_laserscorch (valid:true)
落霞霜 30 Apr @ 12:09am 
transfertargetcallback = function - scripts/components/combat.lua:81
OnRemoveFromEntity = function - ../mods/workshop-1185229307/modmain.lua:42
externaldamagetakenmultipliers = table: 000000004A563260
externaldamagemultipliers = table: 000000004A563080
SetTarget = function - ../mods/workshop-1207269058/modmain.lua:1
GetAttacked = function - ../mods/workshop-1207269058/modmain.lua:1
losetargetcallback = function - scripts/components/combat.lua:80
battlecryenabled = true
_ = table: 000000004A562B80
laststartattacktime = 0
落霞霜 30 Apr @ 12:09am 
[09:32:24]: [string "../mods/workshop-785295023/scripts/prefabs/..."]:1: attempt to index local '_RQex' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-785295023/scripts/prefabs/dyc_superwall.lua:1 in (field) onhitfn (Lua) <1-1>
_zKX0 = 152334 - dyc_wall_stone (valid:true)
_RQex = nil
_UG4Z = 100
scripts/components/combat.lua:657 in () ? (Lua) <544-675>
self =
hiteffectsymbol = marker
onhitfn = function - ../mods/workshop-785295023/scripts/prefabs/dyc_superwall.lua:1
defaultdamage = 0
forcefacing = true
inst = 152334 - dyc_wall_stone (valid:true)
hitrange = 3
lastwasattackedbytargettime = 29696.701548804
lastwasattackedtime = 29696.734882139
keeptargettimeout = 0
落霞霜 30 Apr @ 12:08am 
与超级墙(785295023)冲突,经检查为
触发源:
来自MOD workshop-2921755024 的激光攻击(xxx_wuma_king_laser.lua)
对MOD workshop-785295023 的石墙(dyc_wall_stone)造成伤害
兼容性问题:
防御墙MOD(dyc_superwall)的回调函数未正确处理无攻击者的情况
变量命名异常(如_RQex、_zKX0等)表明代码可能经过混淆

希望雾码作者能为机器人的激光伤害增加伤害来源
错误日志将在下一条评论发送
Sukaiba 27 Apr @ 11:29pm 
Would it be possible to add a way to stab yourself while playing on Controller? :FiniiTeehee:
不夜城の美少女糖糖 29 Mar @ 9:14am 
看不了电视机,一打开电视机就游戏崩溃
画外 7 Jan @ 7:53am 
现在攻击发条生物不给齿轮
云攸一Yuuyi 4 Jan @ 1:47am 
量子飞刀攻击永不妥协的捕兽夹会崩溃
workshop-2921755024 (雾码)[string "../mods/workshop-2921755024/scripts/prefabs..."]:63: attempt to index field 'combat' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_lsd.lua:63 in (field) onattack (Lua) <43-72>
scripts/components/weapon.lua:106 in () ? (Lua) <104-119>
=(tail call):-1 in () (tail) <-1--1>
scripts/components/combat.lua:1175 in (method) DoAttack (Lua) <1082-1193>
scripts/components/projectile.lua:232 in (method) Hit (Lua) <212-239>
scripts/components/projectile.lua:301 in (upvalue) DoUpdate (Lua) <285-352>
scripts/components/projectile.lua:380 in (method) OnUpdate (Lua) <354-381>
scripts/update.lua:262 in () ? (Lua) <224-298>
已经发讨论了