Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem is that the first meal retains its 50% risk of food poisoning even when removed from the stack, as does the remaining meal. My mod addresses this by instead rolling the dice whenever a meal is removed from a stack. If it turns out to be poisoned, we set its risk to 100% and reduce the stack risk accordingly. In the case above, this would guarantee that exactly one meal is poisoned. Effectively, we are tracking how many meals are poisoned, and we're distributing that risk such that it seems to follow the meal wherever it goes.
Are you saying it's now tracking how many poisoned items are in a stack and counting down until there are no more poisons in there? Or?