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-add more wind up on the forward air, it's active WAY too quickly
-You can just Side B at ledge while your opponent is trying to recover and it'll send them at a semi-spike angle, maybe try adjusting some car hitboxes?
-Up B spikes way too easily
-Down B feels like it has a lot of overlap in use case as Up Tilt and Down Air, although the disjoint is fun. Maybe make it their down tilt instead?
And the good stuff!
-Neutral B's wind-up feels good, easily punishable but fun to follow up on if it hits
-Up, Down, and Back air feel *incredible*. DI is necessary to get out of Up Air strings, but that's ok!
-Side B is VERY fun.
-Incredibly satisfying to control, and while the quick frame data does make them really busted, it makes them feel really snappy to play
Keep up the good work! I look forward to seeing how this character shapes up!