Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
-add more wind up on the forward air, it's active WAY too quickly
-You can just Side B at ledge while your opponent is trying to recover and it'll send them at a semi-spike angle, maybe try adjusting some car hitboxes?
-Up B spikes way too easily
-Down B feels like it has a lot of overlap in use case as Up Tilt and Down Air, although the disjoint is fun. Maybe make it their down tilt instead?
And the good stuff!
-Neutral B's wind-up feels good, easily punishable but fun to follow up on if it hits
-Up, Down, and Back air feel *incredible*. DI is necessary to get out of Up Air strings, but that's ok!
-Side B is VERY fun.
-Incredibly satisfying to control, and while the quick frame data does make them really busted, it makes them feel really snappy to play
Keep up the good work! I look forward to seeing how this character shapes up!